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There may be another mod, or a set configuration you are using (ie., chaging how spawn works) that could interfere with how the motd is sent to players to be displayed.
Could you provide any more detail on how your server is set up, what mods you are using, or provide a link if it's public?
Today I saw the Issue myself. I logged onto the server and didnt get the Message. After reslog it was shown correctly.
Our Server runs on basically default settings. We started an "Easy Start Earth" world. The only thing we changed were floating Object-Count and View Distance. We only have the Helper Commands installed and no other mods. So there should be noting that interfers with it. Unless the Current Space Engineers Version has a few bugs.
We Installed the Server by addidng it manually to the SpaceEngineers-Dedicated.cfg and our Sandbox.sbc
SpaceEngineers-Dedicated.cfg:
<Mods>
<unsignedLong>316190120</unsignedLong>
</Mods>
Sandbox.cfg
<Mods>
<ModItem>
<Name>316190120.sbm</Name>
<PublishedFileId>316190120</PublishedFileId>
</ModItem>
</Mods>
Our Servers IP is 94.250.222.58:27016
It is a german server and not everyone is able to speak english. Maybe when you log on a few times the Issue appears for you too. I have no access to the root machine to get the logfiles, but according to the roots owner the logfile does not contain any errors.
I have not been able replicate the issue anywhere else. It is unusual.
It does not help that your server is so far away from me, so I cannot tell if it is a network latency issue, or something else entirely.
thank you for your reply. :-)
I noticed some intense lagg when I login. I would not think that this is network related since I have a really good connection to it. But that lagg has to come from somewhere.
Also one of our users told us that he saw that issue on other servers as well. But I cannot verify that information.
Ill try to reproduce it with a world download on my local dedicated server. If I succeed I can provode you the world and configuration if that helps.
Since we moved the whole server to a new Root at the meantime (94.250.222.130:27016) and still have the same issue I think its not machine related. Unless it has issues with locale specific settings, since our servers run a German windows server installation.
You will need to zip up both the save game, and the Storage folder.
Yo will find the configuration files here on your local computer:
%AppData%\SpaceEngineers\Storage\316190120.sbm_midspace.adminscripts
Dedicated Server: %AppData%\SpaceEngineersDedicated\Storage\316190120.sbm_midspace.adminscripts
You can try DropBox, OneDrive, Google Drive.
thank you!
I created you a .zip file with the latest Version of our Map. (In the meantime we installed an other mod).
You can find my %appdata%\SpaceEngineersDedicated (23MB) here:
https://www.dropbox.com/s/lasix67hdlhzoyu/SpaceEngineersDedicated.zip?dl=0
I wiped my server files before Pasting the map and starting the server. So there are only files of relevance in the zip. No chat histories and whatnot.
After installation of the mod, joining the server was as normal as always. But as soon as I set up a MOTD loading the spawnscreen got a LOT slower. I suppose it is trying to display the motd but is not able to do so for some reason. (logfiles are also in the zip seems like there are no exceptions.)
I noticed right after SpaceEngineers launch MOTD will never show. After the 2nd to 3rd try it might appear. (In the log file you can see me logging on and off about 4 times. On the first time I setup the motd and hit /cfg save
I restarted the Game and needed 3 times for the motd to popup. I Hope this helps.
https://pastebin.com/32TAJHrv (Expires in 2 weeks from now)
Interestingly on the bottom of it you will see:
Failed to create replicable ! Type : Sandbox.Game.Replication.MyTerminalReplicable
Dont know if that helps, but it sounds related.
If I delete most of the ships, the MOTD will appear every time.
The communication channel we are using in game between the server and the client may be unreliable when the client is already downloading lots of data like ships, planets, and asteroids.
The "Failed to create replicable" is a game issue, and fortunately nothing to do with mods.
Is it possible to choose a different appreach? I mean according to the log (when I enable logging in the cfg file) I see that the the motd was sent to the client.
I mean If the client got the MOTD once it could save it and use it, when downloading the motd from the server fails or takes too long. And while connected the client could check in defined intervals for MOTD updates.To display on the next login. But that would not make it a "Message of today or yesterday or whenever you last successfully downloaded the message"
Or is it possible to choose a different time to display the MOTD. For example not before selecting a spawn point, but rather after the player has spwawned for the first time after connection. By that time most of the downloading should be done.
I havent looked much into the creation of mods, so I dont know if the games ModAPI allows to do that.