Battlezone 98 Redux

Battlezone 98 Redux

ISDF Chronicles: Campaign & Mod Pack
 This topic has been pinned, so it's probably important
GrizzlyOne95  [developer] 23 Feb, 2024 @ 10:23am
Full Thanks/Credits List
I could not have made this mod without the amazing help from so many talented, kind and patient community members who fielded questions, made assets, and even helped me hands on with multiple issues.

    UltraKen
  • Extensive debugging of several code errors in BZR that were causing crashes while building these missions. He answered many of my questions that helped me build some of the more advanced features. As well as him simply being an awesome guy who worked on both BZ1 and BZ2!
    Scrap Pool
  • Lua Help
  • Models/Textures (Puma, Scion Vehicles like Brawler, Scion Mines)
  • Mission Feedback
  • Design assistance, basis for Scion HUD
  • I blame his Burns Rebellion for being so good it hooked me on the idea of a proper BZ2 prequel camapign.
    Sir Brambley
  • Modified and brand new textures
  • Story ideas
  • Assistance with creating custom ISDF vehicle skins
    Bobcat Betty
  • Mission Feedback
  • Original creator of the Ursa Battle Tank
  • Scrap recolor mod
  • Ceres world
  • Violent explosions mod
    Zorn
  • Some custom weapons/FX
  • Some prop models
    Silver Sparrow/Jeb Radic
  • Multiple custom weapons/textures, and helping me figure out crazy ODF/rendering tricks
    Hyperfighter - BETA TESTER
  • Lore, Story, Writing, Proofreading
    Goomba - BETA TESTER
  • Ideas
  • LUA help, testing, extensive troubleshooting
  • mission feedback
  • Several helpful utilities for tweaking pallets, LGT's
  • Helped me examine dump files from the game
    Cygnus - BETA TESTER
  • Hammer, Nadir, Angel, Cricket, Fighter model/textures
  • Mission and model testing
    Rhade
  • Tons of Lua help, and examples
    Madexi
  • Black Dog Warrior Skin
    Business Lawyer
  • He made a custom Kodiak NSDF heavy tank and got it into the game. This feat alone inspired me to get back into modding again.
  • Extensive help with Blender and 3d troubleshooting
  • General modding assistance
  • Incredible BZMAP_IO Blender plugin for making custom terrain effortlessly
  • Extensive help with Lua and VFX
  • For overall being one of the most inspirational and helpful people in the BZ community
    ZerianZinaris
  • Extensive help with Blender and 3d troubleshooting
    Rocket3497
  • Heavy Scout model
  • Rover model
    Mirthinion
  • Story ideas and inspiration
  • Encouragement
    DivisionByZero
  • 1.5 to Redux porting script has saved so much time its ridiculous. I am not exaggerating by saying that it's probably cut down getting models into Redux by 10x. It took me hours to get ONE model in redux. Porting an entire faction by hand would have been utter pain. So, I am so thankful Div made this and shared it!
  • Other assistance with model troubleshooting and Ogre issues, and adding features to the scripts to support scope texturing, and other stuff.
  • Lua assistance
  • Binary manipulation assistance, with VDF files and helping to fix the MSH importer script
    Blue Banana
  • Destiny pack textures
  • Modding assistance/advice such as custom HUDs, sprites,etc
  • Extensive assistance with making custom atlases
  • Titan skybox revamp
    General BlackDragon
  • Various modding assistance, including custom sprites
  • Scion teleporter model
  • Random modding advice
  • Heavily assisted with custom rendering
  • Some FER/EPIC assets
    Systeme/Adasshander
  • Fury models
  • 3d modeling assistance
    Jayden
  • Hadean vehicle models
    Coxxon
  • Sole creator of the ISDF MUF (Mobile Unit Factory) model for this mod specifically. YOU MUST get permission from Coxxon to use this model elsewhere.
  • Sole creator of the ISDF Minelayer model
  • Allowed use of some of the TCAI ISDF models
  • BZTC was a huge inspiration
    Blue C:
  • Helped me squash a few post release bugs!
    Autarch Katherlyn
  • ISDF Heavy Scout body model
  • Various ISDF structures and vehicle models
  • Blender assistance and advice
    Driveline - BETA TESTER
  • Extensive feedback and testing
  • DriveLine gets a special shoutout for providing tons of detailed feedback and helping me track down bugs and other issues prior to public release. You can thank him for ensuring a smoother gameplay experience! His diligence in helping me test everything cannot be overstated.
    Check out his Youtube channel here! https://www.youtube.com/@DriveLine.
  • Created gameplay trailer
  • Created ending credits video
    SexxyRexxy - BETA TESTER
  • Extensive feedback and testing
    AI_Unit - BETA TESTER
  • Mission/General Feedback
  • Lua Assistance
    Piercing - BETA TESTER
  • Mission Feedback
    Kindrad
  • Author of Kenshi Blender Plugin used for editing meshes for Battlezone. Helped me troubleshoot some issues and fixed a crash stemming from ISDF turret. Thanks for making this awesome tool. Ironically there is no other Blender tool that handles BZ meshes as gracefully as this one, even the official "blender2ogre" one.
    Janne
  • Modding questions, advice
  • Providing original source for script extender
    Tempest Storm
  • "ivgnat" VOs
    Gus Man B
  • Assault Sub/Ballistic Sub
    Lizard
  • Some Fleshstorm props
    Large Burned Book
  • DXTBZ2 Reversal Python Script
  • Better powerup textures
  • MSH/XSI Blender Plugin
    VTrider - BETA TESTER
  • Feedback
  • Helping with cube mapping to heavily increase sky box quality
  • Amazing work on Extra Utilities Script Extender
  • Assisted with vehicle handling values to make the BZ2 vehicles feel genuine in BZ1 engine
    GroovySphinx
  • Extensive help with Ogre material scripts
  • LUA help
  • Feedback and artistic advice
  • Created custom planet displays for Core/Sol planets and moons!
  • Fixed Ursa model and UV'd it
    Michael Trosper
  • Custom Soundtracks
  • Check out their soundcloud here! https://soundcloud.com/trosper3
    Commando950
  • Help with the Blender VDF tool and making it in the first place! This is such an amazing tool for handling the legacy side of the game and the vdf/geo system. This tool as well has saved such a huge amount of time and made animating stuff a lot faster.
    Mark Rathbun
  • Custom soundtracks
  • Mission Feedback
  • Check out their soundclouds! https://soundcloud.com/chaiiplz and https://soundcloud.com/cinematicromance
    Herp McDerperson
  • Troubleshooting
  • Mission feedback
    The Enigma TNG
  • Various songs used for mission tracks. All credit for those to him. Full tracklist included in the mod can be found in music.lua (in mod files).
  • Check out their soundcloud! https://soundcloud.com/theenigmatng

    Software/Tools Used
  • Blender and Plugins: Kenshi IO_Continued, BZ2 XSI/MSH Importer/Exporter, Better FBX Importer/Exporter, BZ MAP IO Importer/Exporter, BZ VDF/SDF/GEO Importer/Exporter
  • Audacity
  • Python
  • Reaper
  • Eleven Labs AI Voice Cloning
  • DALLE 3 Image Generation AI
  • Ordenador DDS Image Converter
  • GIMP
  • P-Edit for creating custom palette files
  • BZRLGT for editing LGT files in Redux
  • HG2IMG for editing/creating HG2 height map files
  • BZCC Terrain Editor for extracting BZCC height map files
  • SteamCMD
  • Notepad ++ for scripting
  • Ogre Mesh CLI tools (upgrader/converter)
  • Powershell
  • Panorama HDRI to CubeMap Converter (https://jaxry.github.io/panorama-to-cubemap/)
  • FFMPEG
  • XnView
  • XnConvert
  • PNG Gauntlet


    My wife and kids for supporting my dream to release a Battlezone mod of this scale

    The original Battlezone developers for making such an incredible and inspiring game, and remastering them

    Everyone else who gave advice, encouragement, ideas, and otherwise supported this project that has taken up almost an entire year of working on this every day.

If you believe you should be on this list for any missed contributions, please let me know! If any authors have issues with something I included in this mod, please contact me directly.
Last edited by GrizzlyOne95; 31 Oct, 2024 @ 11:33am