Call of Duty: Black Ops III

Call of Duty: Black Ops III

MARIO KART - MERRY MOUNTAIN [V1.12]
Sgt. Spike  [developer] 23 Feb, 2024 @ 2:47pm
Update Notes
Here you will find the list of updates for this map (as I ran out of space in the description)

Version 1.0 - 17 FEB 24
First release!


Version 1.1 - 18 FEB 24
- Decreased the likelihood of the game getting the 'G_Spawn: No free entities error'.
- Fixed a spawn point for a cage that was positioned outside of the cage's radius.


Version 1.2 - 19 FEB 24
- Fixed a soft-lock that occurs at the very end of the game.
- Fixed a bug where the text that displays when downed will continue to display even after getting revived. [PARTIALLY TESTED]
- Fixed a visual glitch where getting a free perk powerup will sometimes display the wrong perk icon.


Version 1.3 - 20 FEB 24
- Fixed the perk location at the top of the mountain, opposite the cable cars as it could never be opened.
- Improved visuals for the cutscene / cinematic at the end of the easter egg.
- Fixed a pathfinding issue where enemies will struggle to find you when standing next to the cage at the entrance of the pack a punch cave.
- Slightly changed the location and environment around the cage at the pack a punch cave entrance.
- Bowser Jr's Paintbrush can now be obtained through the Mystery Box. [UNTESTED]


Version 1.4 - 21 FEB 24
- Utilised better optimisation for the map to hopefully decrease the likelihood of crashes upon loading the map.
- Fixed a bug where you could pack a punch Bowser Jr's paintbrush more than once.
- Fixed a spawn point on the lower cliff, where zombies would teleport to the upper cliff at the further spawn point when the player is standing next to the perk location on the lower cliff.
- Added an extra spawn point on the lower cliff for balancing purposes.
- Increased the spawn rate of the spawn point behind the Christmas Tree.
- Changed where some perks can be spawned:
--- There is a chance PHD Flopper can now spawn in the perk locations at the opposite side of the map.
--- There is a chance Elemental Pop can now spawn in the middle / second to last sections of the map.
--- The second green present has changed from being between Tactiquilla and Mule Kick, to also having a chance to spawn Speed Cola.


Version 1.5 - 22 FEB 24
- Changed the non-copyright music variants due to copyright warnings (even though the original music was literally meant to be for YouTube, but whatever).
- Fixed a bug upon keeping Timeslip with a successful self-revive. The icon still remained, however the functionality did not.
- Adjusted the cage spawn points on the ramp area.
- Fixed some death barriers.


Version 1.6 - 23 FEB 24
- Added better collision on the ramp in the pack a punch cave.
- Added collision to the ropes on each bridge, preventing players from accidentally falling off.
- Fixed a collision bug on the wall between the ice rink area and elevator area.
- Added new functionality to the cave walls. The cave walls will continue to open and close automatically, but players with Timeslip can also manually open and close the walls.
- Added new functionality, the Enemy Pauser. Several green buttons have been added around the map to activate this mechanic. Activating one of these buttons will pause all enemies for 60 seconds. Once the 60 seconds are up, they will begin moving again and there will be a 300 second cooldown. This mechanic can be useful for players who want to spend some time at the Mystery Box or who have just respawned and want a break from the enemies. Price is 2000.
- Added another Christmas Lights pattern to the controller. This one will loop through all 6 colours, but at a very slow pace. Beneficial for those players sensitive to flickering lights.
- The Mega Drybonzai bosses' electric attack has been nerfed. The damage and range have both been slightly decreased.
- The perk box, Juggernog / Deadshot / Death Perception has been moved down one perk box tier, meaning it will be accessible to players quicker in both position and required kills.


Version 1.7 - 24 FEB 24
- Removed dev functions.


Version 1.8 - 27 FEB 24
- Relocated a mystery box location from the lower cliff area to the top of the spiral slope.
- Relocated a perk location from in front of the yellow door of the orange house to the opposite side of the path at the side of another house.
- Perk soul boxes now have a slightly bigger radius for collecting souls.
- The Mega Drybonzai bosses' electric attack range has been increased, however they can now only use the attack when the player can see them.
- The Devil Nabbit boss can now steal money and ammo, instead of just perks.
- When the Devil Nabbit boss attacks a perk machine or perk box, the model will change to make it more noticeable that it is temporarily disabled.
- Fixed a bug where the player could walk through a cage process barrier on the red stairs, when unlocking the cage in the shops area, or the cage at the train station.
- Fixed a bug where players could not buy wall weapons or the mystery box when using the 'pause enemies' feature.
- Players can now use the 'pause enemies' feature even when a boss or special enemy is active, however bosses and special enemies will be teleported out-of-bounds until the pause enemies sequence has ended.
- Fixed a bug where the train will hover in midair until the intro dialogue is finished.
- Fixed a bug where the collision to collect the coin that lands on the roof of a house in the starting area was way off from the actual coin.
- Slightly adjusted the ending cinematic.


Version 1.9 - 03 MAR 24
- Fixed a bug where the Enemy Pauser functionality would not work on co-op play.
- Fixed a bug where getting a free perk could award you with a perk you already had.
- Fixed a bug where you will fall through the jump-pads straight after activating a cage.
- Fixed a bug where the text for opening the cave walls will sometimes show a player's name.


Version 1.10 - 08 MAR 24
- The game should no longer crash when playing with a language other than English.


Version 1.11 - 22 MAR 24
- Fixed a bug where you can get a perk you already had from a free perk powerup.
- Fixed a bug where the perk icon will not update when you lose a perk at the same time as gaining a perk.
- Fixed a bug where the permanent perk icon will occasionally disappear after getting downed.
- Fixed a bug where Timeslip functionality will not work when it is a permanent perk.
- Fixed a bug where the Ultra Revive bar near the player's score will occasionally not fill up when a player is downed.
- Fixed a bug where players can sometimes get attacked and downed during cutscenes.
- Fixed a bug where the player would take no damage from Mega Drybonzai's melee attack.
- Fixed a bug where players could get trapped inside of the cave walls when they are closing.
- Fixed a bug where the 'you are freezing' text will occasionally stay on the player's screen even after they've been revived.
- Ultra Revive functionality has been updated. Players will always keep half of their perks now, even if another player revives the player.
- Death Perception's description has been updated to make functionality clearer.
- Cable Car movement is no longer buggy and players will not be at risk of colliding and getting downed.
- The range of the Cosmic Clone Bowser's attack has been decreased.
- The range of the Devil Nabbit's attack has been decreased.
- Cosmic Clone bosses will now occasionally spawn in Survival mode.
- Cutscene cameras will now appear less laggy when playing with multiple players.
- Bosses will no longer spawn on top of the present at the top of Merry Mountain, as they always get glitched in this location.
- Cosmic Clone bosses should now despawn and respawn if they become glitched.
- Cosmic Clone bosses should now move away from a downed player.
- Added a fan to the island with the cage on top outside the pap cave.


Version 1.12 - 10 MAY 24
- Fixed a bug where regular enemies will sometimes become very limited when playing in survival mode, especially with more players and harder difficulties.
- Lowered the health of the Mega Drybonzai boss.
- Less special cosmic enemies will now spawn in Survival mode.
- Updated the Electric Cherry perk icon.
- Slightly changed the ending cinematic dialogue.
Last edited by Sgt. Spike; 10 May, 2024 @ 12:45pm