Total War: WARHAMMER III

Total War: WARHAMMER III

Man The Ramparts - Battles Realism Segment
RagnaroK  [developer] 10 Mar, 2024 @ 9:13am
Changelog
:steamthis:Update:steamthis:

Fixing lance/wedge formation being broken in my tier 5 semi-overhaul variant.

Fixed missing mass from melee formation options across the board.

Reduced troll vomit to 1 use pr. battle instead of vanilla 3 uses.

Seeing Belegars ancestors getting nerfed from 75 phys resist to 45 made me set all ethereal/ghost units to 75% phys resist again, this applies to heroes, lords, mortis engines, ghosts etc.

The game is hardcoded to cap ANY resist to 90% despite the UI showing for example 100% or 150% it will aLWAYS be 90% at most.

Perfect vigor has been added to all ghost/ethereal/zombie/constructs/spirits like skeletons, TK constructs, tanks, elemental bears, gyrocopters, doomwheel/flayers etc. where it makes sense.

Fatigue is now showing in campaign battles NOT skirmish. The values are vanilla with a tiny touch of sensible. I removed armour and mass debuff and added charge debuff instead, rest is vanilla.

New icons for all the bow/crossbow ranged options has been added, new ones are more in line with the rest of my icons.

Hope you enjoy these new changes and thank you for reading all of this. :)
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Showing 1-1 of 1 comments
KookieBogey 10 Mar, 2024 @ 11:25am 
Great update! Will be trying this out with my friends tonight :)
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