Total War: WARHAMMER III

Total War: WARHAMMER III

Man The Ramparts - Campaign Realism Segment
RagnaroK  [developer] 10 Mar, 2024 @ 9:13am
Changelog
:steamthis:Update:steamthis:

New public order values for all - negative effects are more severe, positive are more rewarding. Negative will actually give you a somewhat realistic hard time now and positive will have your armies march further as well as ambush and reinforcements, as an army that are well fed/payed and knows the land performs better.

Ogre camps now offer a wide variety of ogre mercenaries for hire. They are a LIMITED number, so use them wisely. Recruitment info displays percentage of chance for replenishment of the units, THIS does NOT work, I will most likely need a script for this. Each new camp will provide the same amount of units for hire.

I personally see RoR units as mercenaries, thus all of them had their recruitment cost and upkeep increased by 50% across the board.

"Mercenaries" or RoR regiments have been added to taverns/drinking houses for some factions and undeads share common RoR regiments where it makes sense. Coast have some living and undead variants. Beast and Greenskins appear at raiding buildings.
Not all factions had buildings that made sense and I am on the fence about Cathays tea parlour.
Each affected factions has 6-8 regiments that somewhat would make sense for the region and as a mercenary unit mixed with units that could be fun for a faction that lacks them, like dwarfs getting a cavalry regiment.

All these mercenaries are restricted to a single unit at all times, no more no less.

Hope you enjoy these new changes and thank you for reading all of this. :)
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Showing 1-2 of 2 comments
Moutshoot 12 May, 2024 @ 5:38am 
Regarding ROR units, I don't agree with you, they're not mercenaries. On the other hand, to balance them out and make them more valuable, I use a mod that makes them start at 0xp and work their way up, so they're good units that gain from being used and aren't cheated to recruit instantly.
RagnaroK  [developer] 12 May, 2024 @ 5:52am 
Mercenaries or not, I see them as veterans, otherwise they would not be reknowned and thus it is to be expected, that they would have a higher cost to maintain, same with maintenance cost of better gear/equipment.

Pretty standard for any army throughout time and that is reflected here.
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Showing 1-2 of 2 comments
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