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Now I do agree that the maxed ability can feel OP at times but that's pretty much the only thing this unit has going for.
They are pretty much just Chosen on steroids when you think about it: *so most of the counter strategies against your average Chosen unit should still be valid, with or without the custom ability.*
That said, it's also an ability that is very reliant on how you use the unit in battle and against what:
-Piling up 120 easy kills on a Bretonnian Peasant Mob while keeping 100% unit models will feel super OP, that's inevitable.
-Piling up 120 kills after losing 40-50% unit models due to enemy Magic/Artillery/Warmachines/Powerful anti-infantry units may feel still very strong but maybe not that OP at that point.
Anyway, I'm still open to your nerf suggestions but you'll have to be a lil more specific than "blatantly overpowered" and give some numbers I can work with.
But to be honest considering that "since even if the buffs did not stack they still seem too strong" line, I'm inclined to think that we are not going to easily find a common ground here.
>>>*I'm open to eventually tone down the unit a bit, NOT nerfing it to the ground.*<<<
Again, feel free to post your suggestions, and if they look fair, I'll think about it and eventually make those balance changes
Will make those balance changes