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For reference, https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3015005577 this addon replaces NPC sounds too and when shooting an NPC, the pain sound can be heard across the map.
Edit: after playing around with code from the addon linked above, I found out that this is in fact something to do with TFA-VOX itself. I put in my own sounds and they played across the map like expected but if I use the exact same sounds through this mod, the behaviour is as I described at the beggining, the sounds are only really heard from really close to the NPC making these sounds. Fixing this would probably require me to go to the TFA-VOX framework and tweak the core functions used.
That aside, this mod is very clever, good job, have an award :D
@Ceet-Roos
Now Voice become more loudly then before.....By the way, I think the sound of the original NPC is too loud, even if it's far away, you can still hear them talking
Maybe it's a problem on my end but this still didn't work by default. BUT
changing the 75 from this line:
ent:EmitSound(sound.GetProperties(VOXsound).sound, 75, 100, 1, CHAN_VOICE)
to 100, it works the way I wanted it to work.
Thank you!
Well, maybe I will add a menu in future updates to allow people to freely configure the propagation distance of sound
1. safeToEmitVoxSound - lua/autorun/vox_generalization.lua:12
2. v - lua/autorun/vox_generalization.lua:300
3. unknown - lua/includes/modules/hook.lua:96
It works fine in chromium 64-bit branch. But in not test branch, GM:EntityEmitSound hook can not read the Combine's scripted sentences,so you can still hear the normal combine voice.
1. OnRowSelected - lua/autorun/vox_generalization.lua:807
2. OnClickLine - lua/vgui/dlistview.lua:447
3. unknown - lua/vgui/dlistview_line.lua:81
1. v - lua/autorun/vox_generalization.lua:98
2. unknown - lua/includes/modules/hook.lua:96