Hearts of Iron IV

Hearts of Iron IV

KX: Musterkolonie (a Colonial Submod)
 This topic has been pinned, so it's probably important
IratePirate  [developer] 20 Feb, 2024 @ 4:01pm
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Saha 22 Feb, 2024 @ 4:16am 
I would like to see a front added to Angola, because during the war against the Portuguese colonies, the fighting only happens in Mozambique.
Deez 22 Feb, 2024 @ 4:49am 
For German-Vestasien: have somesort of way to prevent/seperate peace deal with Burma if they somehow join Mongolia's Euroasian Alliance (with Tibet, Bhutan, Thailand), either with Burma and/or Thailand defeated or else there are no physical way to invade north (impassible terrain on Tibet-Burma border). And also adding a way to core the colonial possession that's between Burma and Thailand, since the one on the left can be core, why not both?
Agresywny Arbuz 22 Feb, 2024 @ 5:41am 
As of now Bush war in Congo and with Portugal are kinda wonky. The one in Congo can break the game if separatist movements do better than expected. They can't win even if Vrijstaat capitulates and are stuck in perpetual state of war with Mittelafrika so its AI doesn't contribute to German war effort because it is stuck in the Jungle. Even if they somehow capitulate and annex MAF (they can't annex Congo though which is the one country tied to their content) then Germany and it's whole squad join the war. The thing is also problematic because of the fact that Belgian capitulation doesn't bother German Mittelkongo or Kamerun despite their border being utterly instable and they can't join the war. In the case of Mittelkongo it is especially weird since they claim parts of Congo and their capital is literally right at the border.
To solve it I would suggest adding ceasfire option with the rebels if they go too far for huge stab debuff to MAF and Mittelkongo possibly securing Boma and Kinshasha and tweeking separatist content (Garanganze-Katanga work in very weird way).

Secondly war with Portugal is kinda weird because capitulating MAF too quickly causes problems later on since collapse for Zambia, Nyasa and so on doesn't trigger and those countroes stay in reichpakt. Ultramar declaring war on them starts a full on war with Germany and the Entente if Portugal is a member. Besides that it is very weird that Ultramar can't recruit militia units despite not having a national spirit or some lore reason.

I also think that Liberia should have an option for white peace after taking Ivory Coast, as in vanilla KR back in the day.

Overall I think that KX content works in chaotic manner with the submod and causes some problems.

PS.
While playing Spanish Africa I also noticed that it was way too easy to keep the stability over 0% and this mechanic wasn't a particular challange. Gameplay was fun but I wish there was an option for spanish government in exile if CNT wins.
"Deutsch-Vestasien" is incorrect, it should be "Deutsch-Westasien" instead
IratePirate  [developer] 22 Feb, 2024 @ 12:58pm 
@Comrade Seal - Thank you, having double checked it seems that is correct. I'm not a German speaker so I must have used it as a placeholder at some point and then forgotten to actually look it up! I'm renaming it.

@ Agresywny Arbuz - All very good points. Kind of mind blown the AI separatists did that well. I'm adding a scripted peace to try and address that, so if COG capitulates Congo is parcelled up with KOG getting their rightful clay. I've also given German-aligned Kamerun, Mittelkongo or Ubangi a decision to invade the separatists once stabilised if they still exist. I've tweaked the Portuguese victory conditions to hopefully fix that scenario, and the template issue was an oversight so thanks for that. I've also added a Liberia scripted peace; there was one but it only worked MAF/IVO capitulating Liberial Spanish Africa definitely needs some love. I went on a binge on its history when I pulled the foci together, but definitely need to give it more flavour and gameplay potential.

@Deez - there's a scripted peace deal if DJI capitulates Burma but it takes 180 days to kick in. I've lowered it to 60. Hopefully it works?

@Saha - Mittelafrikan colonies can intervene against Portugal by decision at a cost of political power. In my test runs Sudwestafrika, Congo and others usually get involved pretty damn quickly, so it's weird in yours they didn't. I'll have to reconsider the values. Thanks all.
Deez 23 Feb, 2024 @ 3:49am 
-Changing the puppet level of Deutsch-Westasien from "Puppet" to "Colonial Government" like Deutsch-Ostasien.

-A way to core Muscat if the player reoccupy them when they break out of the colonial administration.

-For balancing manpower when coring new territories (especially with Ceylon with 5 millions population), would suggest a military national spirit that give -% recruitable pop factor similar to Ostasien, doing "Invigorate Colonial Recruitment" focus path would help a bit with manpower from natives but will not 100% clear our the recruitment debuff, while doing "Schutztruppe Speciality" would only help increasing the effectiveness of the army without any extra manpower (maybe a mechanic to request aids from Germany for manpower/equipments).

This is a long shot but further contents for Deutsch-Westasien:

-Expansion/intervention into the Indian subcontinent such as supporting Afghanistan (weaken the British influence via Delhi Dominion), attacking the Baharatiya Commune(Taking out one of the Internationals member, indirectly support the Europe front), attacking the Princely Federation (establish the German Raj, further solidified German influence over the Indian subcontinent).

-Additional content to core Moulmein and invade the kingdom of Siam, to ensure supplies routes to the Deutsch-Ostasien in the future war against the Japanese (require Ostasien to win the Indochina war of Independence).

-Additional content to assist the German possesions of Indochina (Deutsh-Ostasien), it would make sense for the two colonies to help each others due to their locations, ensuring German supplies from Europe to reach the East to China, furthermore allowing Deutsh-Ostasien to assist in the invasion of Burma and Kingdom of Siam (if they'll be future expansion targets).

-Even a way longer shot, allowing Deutsch-Westasien to somewhat aid the League of Five Nations(German influenced A.O.G nation along the coast of China), they are important to German goals in the Asian continent.

-These suggestion would make a viable mutiplayer coop between Westasien and Ostasien with contents for both nations to help each others out in wars and region conflicts.
boydstunian813 24 Feb, 2024 @ 10:46am 
Sorry, didn't see this at first.

-Rework stability so that Westasien collapses when stability is both zero or negative

-Increase Westasien autonomy level so that they're not pulled into german wars, tanking stability.
IratePirate  [developer] 24 Feb, 2024 @ 11:41am 
Originally posted by boydstunian813:
Sorry, didn't see this at first.

-Rework stability so that Westasien collapses when stability is both zero or negative

-Increase Westasien autonomy level so that they're not pulled into german wars, tanking stability.
Hmm based on the code it should be any value lower than 0 and I've seen the collapses happen testing. I've just changed it to be 0.01 stability in case that works. To make it less subject to chance for the AI I've made it so when DJI or GEA are player-led the collapse won't kick off during any wars.
boydstunian813 24 Feb, 2024 @ 12:48pm 
Ok thank you that should really help the issues I ran into.
_Sun_Man_ 25 Feb, 2024 @ 2:15am 
Would it be possible to add custom game rule paths?
IratePirate  [developer] 25 Feb, 2024 @ 5:10am 
Originally posted by _Sun_Man_:
Would it be possible to add custom game rule paths?
Possible but it'd be a hefty task that would consume a lot of time I'd rather spend on other things at the moment. Nearly all of the paths are very self-explanatory from looking at focus trees anyway.
Lucky_Lexi 4 Oct, 2024 @ 9:58am 
Adding game options for the countries would be a really cool thing to see
Von Astra 21 Dec, 2024 @ 10:03am 
Deutsch-Ostasien : Can you add more content like Ostasianischkaiserreich when Wilhelm II come. Exemple : MittelAfrika, Texas, Ottoman, Don-Cusan, China. Is very weak from the beginning. And Japanese can easaly destroy the colony. Add the content to reclaim all Indochina. Or maybe reclaim the chinese ports. Maybe can declare war on the Indonisa Colonny to getting more strenght.

Westasien : Maybe can core more land. From Burma and maybe full Core Ethiopia and Somalia.


Also, I see the naval rework don't work with the mod. So I don't know if you can make them work together. I think is a very good Idea
Could you split Deutsch-Ostasien into their own tags like you did with Mittelafrika? Like have there be German Indochina (or maybe split it up into Tonkin-Annam, Laos, and Conchinchina), German Malaya, German Borneo (Maybe North Borneo as well), German New Guinea, etc. Perhaps do the same with German Westasian, Ultra Mare, Spanish Africa and West Indies Fed (maybe just split it between British and French territories).

Also maybe have French West Africa and Tunisia be puppets of NatFrance that can be integrated later on also have Botswana be a puppet of South Africa, Cambodia and integrated puppet of Siam, and Dutch West Indies?
Last edited by Pfc.Merrill [11thAD]; 1 Feb @ 10:05am
IratePirate  [developer] 1 Feb @ 12:11pm 
@Astralou - I'm adding more cores generally and strengthening GEA. I've been struggling with the compatibility with the naval rework.

@Pfc.Merrill [11thAD] - I was contemplating doing more stuff like that, but given the amount of content it'd require, and the importance of a united GEA to be able to stand up to Japan it would be quite difficult. Same with doing it elsewhere, though I was quite interested in a Tunisia with content.
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