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To solve it I would suggest adding ceasfire option with the rebels if they go too far for huge stab debuff to MAF and Mittelkongo possibly securing Boma and Kinshasha and tweeking separatist content (Garanganze-Katanga work in very weird way).
Secondly war with Portugal is kinda weird because capitulating MAF too quickly causes problems later on since collapse for Zambia, Nyasa and so on doesn't trigger and those countroes stay in reichpakt. Ultramar declaring war on them starts a full on war with Germany and the Entente if Portugal is a member. Besides that it is very weird that Ultramar can't recruit militia units despite not having a national spirit or some lore reason.
I also think that Liberia should have an option for white peace after taking Ivory Coast, as in vanilla KR back in the day.
Overall I think that KX content works in chaotic manner with the submod and causes some problems.
PS.
While playing Spanish Africa I also noticed that it was way too easy to keep the stability over 0% and this mechanic wasn't a particular challange. Gameplay was fun but I wish there was an option for spanish government in exile if CNT wins.
@ Agresywny Arbuz - All very good points. Kind of mind blown the AI separatists did that well. I'm adding a scripted peace to try and address that, so if COG capitulates Congo is parcelled up with KOG getting their rightful clay. I've also given German-aligned Kamerun, Mittelkongo or Ubangi a decision to invade the separatists once stabilised if they still exist. I've tweaked the Portuguese victory conditions to hopefully fix that scenario, and the template issue was an oversight so thanks for that. I've also added a Liberia scripted peace; there was one but it only worked MAF/IVO capitulating Liberial Spanish Africa definitely needs some love. I went on a binge on its history when I pulled the foci together, but definitely need to give it more flavour and gameplay potential.
@Deez - there's a scripted peace deal if DJI capitulates Burma but it takes 180 days to kick in. I've lowered it to 60. Hopefully it works?
@Saha - Mittelafrikan colonies can intervene against Portugal by decision at a cost of political power. In my test runs Sudwestafrika, Congo and others usually get involved pretty damn quickly, so it's weird in yours they didn't. I'll have to reconsider the values. Thanks all.
-A way to core Muscat if the player reoccupy them when they break out of the colonial administration.
-For balancing manpower when coring new territories (especially with Ceylon with 5 millions population), would suggest a military national spirit that give -% recruitable pop factor similar to Ostasien, doing "Invigorate Colonial Recruitment" focus path would help a bit with manpower from natives but will not 100% clear our the recruitment debuff, while doing "Schutztruppe Speciality" would only help increasing the effectiveness of the army without any extra manpower (maybe a mechanic to request aids from Germany for manpower/equipments).
This is a long shot but further contents for Deutsch-Westasien:
-Expansion/intervention into the Indian subcontinent such as supporting Afghanistan (weaken the British influence via Delhi Dominion), attacking the Baharatiya Commune(Taking out one of the Internationals member, indirectly support the Europe front), attacking the Princely Federation (establish the German Raj, further solidified German influence over the Indian subcontinent).
-Additional content to core Moulmein and invade the kingdom of Siam, to ensure supplies routes to the Deutsch-Ostasien in the future war against the Japanese (require Ostasien to win the Indochina war of Independence).
-Additional content to assist the German possesions of Indochina (Deutsh-Ostasien), it would make sense for the two colonies to help each others due to their locations, ensuring German supplies from Europe to reach the East to China, furthermore allowing Deutsh-Ostasien to assist in the invasion of Burma and Kingdom of Siam (if they'll be future expansion targets).
-Even a way longer shot, allowing Deutsch-Westasien to somewhat aid the League of Five Nations(German influenced A.O.G nation along the coast of China), they are important to German goals in the Asian continent.
-These suggestion would make a viable mutiplayer coop between Westasien and Ostasien with contents for both nations to help each others out in wars and region conflicts.
-Rework stability so that Westasien collapses when stability is both zero or negative
-Increase Westasien autonomy level so that they're not pulled into german wars, tanking stability.
Westasien : Maybe can core more land. From Burma and maybe full Core Ethiopia and Somalia.
Also, I see the naval rework don't work with the mod. So I don't know if you can make them work together. I think is a very good Idea
Also maybe have French West Africa and Tunisia be puppets of NatFrance that can be integrated later on also have Botswana be a puppet of South Africa, Cambodia and integrated puppet of Siam, and Dutch West Indies?
@Pfc.Merrill [11thAD] - I was contemplating doing more stuff like that, but given the amount of content it'd require, and the importance of a united GEA to be able to stand up to Japan it would be quite difficult. Same with doing it elsewhere, though I was quite interested in a Tunisia with content.