Total War: WARHAMMER III

Total War: WARHAMMER III

Lords Start with Defeat Traits
A Paper Clip  [developer] 22 Feb, 2024 @ 2:44pm
Long List of Defeat Traits
Beastmen
Khazrak the One-Eye
→ Chance of intercepting an army using the Underway, beast-paths or Worldroots: +20% (Lord's army)
→ Ambush defence chance: +20% (Lord's army)
Malagor the Dark Omen
→ Leadership: +4 (Lord's army)
→ Melee Attack: +10 when fighting against Beastmen
Morghur the Shadowgave
→ Missile resistance: 15%
Taurox the Brass Bull
→ Armour-piercing weapon damage: +20
→ Charge bonus: +15%
Bretonnia
Louen Leoncoeur
→ Recruitment cost: -20% for cavalry units (Lord's army)
→ Charge bonus: +10
Alberic de Bordeleaux
→ Melee attack: +15 when fighting at sea
Repanse de Lyonesse
→ Research Rate: +5% (factionwide)
→ Double experience gain for units when fighting against Bretonnia (all units in army)
→ Growth: +5 (local province)
The Fay Enchantress
→ Casualty replenishment rate: +10% (Lord's army)
Chaos Dwarfs
Astragoth Ironhand
→ Effect duration: +10% for Lores of Hashut, Death, Fire and Metal spells
→ Effect range: +10% for Lores of Hashut, Death, Fire and Metal spells
→ Spell resistance: 15%
Drazhoath the Ashen
→ Income from Settlement buildings: +10% (factionwide when on map)
→ Missile resistance: 15%
Zhatan the Black
→ Magic item drop chance: +40%
→ Range: +15% for artillery units (own army)
Daemons of Chaos
The Daemon Prince
→ Attrition: -50% casualties suffered from all attritions (Lord's army)
→ Diplomatic relations: +20 with Kislev
Dark Elves
Rakarth
→ Leadership: -5 for enemy monstrous units (enemy armies in local province)
→ Bonus vs. Large: +8
Lokhir Fellheart
→ Immune to storm and reef attrition (Lord's army)
Morathi
→ Hero action cost: -10% (all Heroes)
→ Hero self-defence: +10% chance of wounding aggressors (Heroes in local province)
Malekith
→ Income from raiding: +10% (Lord's army)
→ Passive ability: "Frenzy"
Malus Darkblade
→ Armour-piercing weapon damage: +30
Crone Hellebron
→ Melee attack: +5
→ Armour-piercing weapon damage: +20
Dwarfs
Belegar Ironhammer
→ Melee attack: +10 during subterranean intercept battles
→ Leadership: +4 during subterranean intercept battles
Malakai Makaisson
→ Recruit rank: +3 for Artillery units (Lord's army)
→ Missile strength: +10% (Lord's army)
Grombrindal - The White Dwarf
→ Attribute: Causes Terror when fighting against Dwarfs
Thorek Ironbrow
→ Magic item drop chance: +15% (accompanying Lord)
→ Armor-piercing weapon damage: +3 (Lord's army)
Thorgrim Grudgebearer
→ Research rate: +10% (Factionwide)
→ Construction cost: -10% for all buildings (Local province)
Ungrim Ironfist
→ Melee attack: +5
→ Spell resistance: +5%
→ Missile resistance: +5%
Grand Cathay
Miao Ying
→ Melee defence: +3 (Lord's army)
→ Attribute: Expert Charge Defence
Zhao Ming
→ Armour: +5 (Lord's army)
→ Magic item drop chance: +10%
Yuan Bo
→ Winds of Magic cost: -20% for all spells (Lord's army)
Greenskins
Grimgor Ironhide
→ Armour-piercing damage: +20
→ Armour: +10
Skarsnik
→ Ambush Success Chance: +20% (Lord's army)
→ Ambush Defence Chance: +20% (Lord's army)
Wurrzag da Great Green Prophet
→ Physical resistance: 10%
Grom the Paunch
→ Attribute: Causes Terror when fighting against Greenskins
→ Diplomatic relations: +10 with High Elves
Azhag the Slaughterer
→ Spell resistance: 30%
Gorbad Ironclaw
→ Recruit rank: +1 (Lord's army)
→ Leadership aura size: +25%
High Elves
Tyrion
→ Recruit rank: +1 for all units (Lord's army)
→ Melee attack: +2 (Lord's army)
Teclis
→ Winds of Magic power reserve capacity: +10 (Lord's army)
Alarielle the Radiant
→ Chance of Winds of Magic increasing in strength when changing: +5% (local province)
→ Control +4 (local province)
→ Growth: +10 (local province)
Eltharion the Grim
→ Attribute: Charge Defence vs Large
→ Missile resistance: 10%
Imrik
→ Bonus vs. Large: +8
→ Fire resistance: 25%
Khorne
Skarbrand the Exiled
→ Weapon strength: +8% (Lord's army)
→ Charge bonus: +5 (Lord's army)
Skulltaker
→ Physical resistance: +10%
→ Melee Attack: +2 (Lord's army)
Arbaal the Undefeated
→ Vigour loss reduction: -15% (Lord's Army)
→ Leadership: +4 (Lord's army)
Kislev
Tzarina Katarin
→ Attribute: Causes Terror when fighting against Kislev
→ Enables frostbite attacks
Kostaltyn
→ Leadership: +6 when in own territory (Lord's army)
→ Enables flaming attacks
Boris Ursus
→ Leadership: +8 when fighting against Warriors of Chaos, Daemons of Chaos and Norsca (Lord's army)
Mother Ostankya
→ Targeting range: +10% for spells
→ Winds of Magic power reserve capacity: +5 (Lord's army)
→ Spell resistance: 5% (Lord's army)
Lizardmen
Kroq-Gar
→ Public order: +2 (local province)
→ Melee defence: +10
Lord Mazdamundi
→ Leadership aura size: +25%
Tehenhauin
→ Casualties captured post-battle: +15% (Lord's army)
→ Untainted: (Reduces corruption) +3 (Local province)
Tiktaq'to
→ Campaign movement range: +10%
→ Campaign line of sight: +10%
Nakai the Wanderer
→ Bonus vs. Large: +10
→ Melee defense: +10
Gor-Rok
→ Leadership: +4 (Lord's army)
→ Attribute: Expert Charge Defense
Oxyotl
→ Attribute: Vanguard Deployment
Norsca
Throgg
→ Bonus vs. Large: +15
→ Weapon strength: +3%
Wulfrik the Wanderer
→ Bonus vs. Infantry: +5
→ Charge bonus: +10%
Nurgle
Ku'gath Plaguefather
→ Growth: +30 (local province)
→ Chance of a plague spreading: -80% (Lord's army)
Tamurkhan the Maggot Lord
→ Hero capacity: +3 for all Heroes
→ Global recruitment capacity: +1
Epidemius
→ Research rate: +10%
→ Attribute: Immune to Contact Effects
Ogre Kingdoms
Greasus Goldtooth
→ Income from all buildings: +20% (local province)
→ Income from trade: +10%
Skrag the Slaughterer
→ Winds of Magic power reserve capacity: +8
→ Miscast base chance: -10%
♥♥♥♥♥♥♥ Maneater
→ Post battle chance of stealing a magic item: +5%
→ Magic item drop chance from battle: +10%
Skaven
Queek Headtaker
→ Bonus vs. Infantry: +10
Lord Skrolk
→ Public order: -5 (local enemy province)
→ Immune to Swamp attrition (Lord's army)
Tretch Craventail
→ Leadership: +4 during subterranean intercept battles (Lord's army)
→ Speed: +12%
Ikit Claw
→ Research rate: +10% (Factionwide)
→ Winds of Magic power reserve capacity: +10 (Lord's army)
Deathmaster Snikch
→ Hero action success chance: +4% (local region)
→ Attribute: Stalk
Throt the Unclean
→ Hit points: +10%
Slaanesh
N'Kari
→ Experience gain: +7% for Lords and Heroes
→ Speed +6% (Lord's army)
The Empire
Karl Franz
→ Unit experience gain: +10% (Lord's army)
Volkmar the Grim
→ Melee Attack: +3 for melee infantry units (Lord's army)
→ Melee Defence: +3 for melee infantry units (Lord's army)
Elspeth von Draken
→ Explosive missile damage +5% (Lord's army)
→ Missile Explosion Radius +10% (Lord's army)
Volkmar the Grim
→ Melee Attack: +3 for melee infantry units (Lord's army)
→ Melee Defence: +3 for melee infantry units (Lord's army)
Balthasar Gelt
→ Armour: +6 for all units (Lord's army)
Markus Wulfhart
→ Missile damage: +5% (Lord's army)
→ Missile resistance: +10%
Tomb Kings
Settra the Imperishable
→ Public order: -3 (local enemy province)
→ Charge bonus: +15
Grand Hierophant Khatep
→ Winds of Magic power reserve capacity: +8 (Lord's army)
→ Immune to sandstorm attrition (Lord's army)
→ Immune to desert attrition (Lord's army)
High Queen Khalida
→ Recruit rank: +2 for missile units (Lord's army)
→ Diplomatic relations: +30 with Vampire Counts
Arkhan the Black
→ Weapon strength: +25% when fighting against Vampire Counts
→ Diplomatic relations: +20 with Tomb Kings
Tzeentch
Kairos Fateweaver
→ Spell resistance: 15% (Lord's army)
→ Winds of Magic power reserve capacity: +5 (Lord's army)
The Changeling
→ Post battle chance of stealing a magic item: +10%
→ Hero action success chance: +5% (local region)
Vampire Coast
Luthor Harkon
→ Spell resistance: +15%
→ Leadership: +10 when fighting at sea
Count Noctilus
→ Leadership: +5 when fighting against Vampire Coast (Lord's army)
→ Leadership: +5 when fighting at sea (Lord's army)
Aranessa Saltspite
→ Passive ability: "Regeneration" when fighting at sea
→ Income from sacking settlements: +15%
Cylostra Direfin
→ Winds of Magic power reserve capacity: +10 (Lord's army)
→ Miscast base chance: -5%
Vampire Counts
Mannfred von Carstein
→ Attrition: -50% casualties suffered from Vampire Counts territory attrition (Lord's army)
Helman Ghorst
→ Enables poison attacks
Vlad von Carstein
→ Wound Recovery Time -4
Isabella von Carstein
→ Passive ability: "Regeneration"
Heinrich Kemmler
→ Spell resistance: 10% (Lord's army)
Warriors of Chaos
Archaon the Everchosen
→ Melee attack: +2 when fighting against Warriors of Chaos, Daemons of Chaos, Norsca and Beastmen (Lord's army)
→ Spell resistance: 10%
→ Physical resistance: 5%
Azazel
→ Weapon strength: +3% for lords and embedded heroes (Lord's army)
→ Leadership +4 (Lord's army)
Be'lakor
→ Weapon strength: +5% (Lord's army)
→ Casualty replenishment rate: +5% (Lord's army)
→ Winds of Magic power reserve capacity: +5 (Lord's army)
→ Control: +2 (local province)
Festus the Leechlord
→ Casualty replenishment rate +5% (Lord's army)
→ Vigour loss reduction: -15% (Lord's army)
Kholek Suneater
→ Bonus vs. Large: +20
Prince Sigvald the Magnificent
→ Physical resistance: 10%
→ Post battle chance of stealing a magic item: +10%
Valkia the Bloody
→ Armour-piercing weapon damage: +20
→ Melee attack: +4
Vilitch the Curseling
→ Winds of Magic power reserve capacity: +10 (Lord's army)
→ Melee defence: +5
Wood Elves
Drycha
→ Control: -5 (local enemy province)
→ Immune to Athel Loren attrition (Lord's army)
Durthu
→ Enables flaming attacks when fighting against Wood Elves
Orion
→ Melee attack: +5 during forest battles
→ Leadership: +4 during forest battles
Sisters of Twilight
→ Casualty replenishment rate: +20% for Lords (Lord's army)
→ Missile strength: +10%
Last edited by A Paper Clip; 23 Dec, 2024 @ 12:54am