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To use this crafting table with your items, simply edit the recipes_3i.json file in the object folder.
Here's how a recipe is structured :
Each Input corresponds to an ingredient in your recipe. You can create a recipe with just one or two ingredients if you wish. Like this example:
You can also add several ingredients to an input element and you can also add several output items. For example, with the recipe below, by mixing green with red, white or cyan, you can generate yellow and black.
You can customise the bubble. To do this, simply open the autocraftingtable_3i.object file. You can see that the text in the file corresponds to this:
As well as a passive sound effect, you can change the sound effect of the machine when it is activated.. To do this, simply open the autocraftingtable_3i.animation file and navigate to the variable named "persistentSound".
You can see that the text in the file corresponds to this:
To do this, simply open the autocraftingtable_3i.object file. You can see that the text in the file corresponds to this:
To do this, simply open the autocraftingtable_3i.object file. You can see that the text in the file corresponds to this: