Barotrauma

Barotrauma

Anomalous Artefacts
Micheny  [developer] 27 Feb, 2024 @ 4:32pm
Suggestions
Suggestions on additions or alterations here.
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Showing 1-15 of 18 comments
qemos 29 Feb, 2024 @ 10:41am 
It would be nice to see something like scp-513 in this mod
Micheny  [developer] 29 Feb, 2024 @ 5:13pm 
consider that added (kinda)
raizadjam 5 Mar, 2024 @ 5:30pm 
What if we had a special type of fabricator, created with high tier materials, inspired by SCP-914, and used to refine/utilize the Artefacts or other Anomalies to craft some type of gear, tools or weaponry
SeverinNyx 30 Mar, 2024 @ 6:44pm 
Some sort of helmet similar to the one used in STALKER: Shadow Of Chernobyl, that the player uses to infiltrate the Brain Scorcher to shut it off.
Drastically reduces Psi-Radiation, but not to the point where it is no longer a hazard.
SeverinNyx 30 Mar, 2024 @ 7:02pm 
I just realized that there is a protection suit included in this mod, darn.
Though it could still be implemented in a way, maybe instead of taking up both the head and clothes spot it could just take up the head spot, at the cost of giving less psi-rad protection.
I'd definitely add an Epilepsy warning with the mod. We randomly encountered The Tragic Mask yesterday at the second biome and our friend was seconds from seizure from the sudden strobing lights / jumpscare. Maybe an option to tick or something with the mod where it can be turned off?

I love immersion as much as the next person does, but I'd rather not accidentally kill a friend of mine IRL for it lol
inga26r 1 Jun, 2024 @ 9:15am 
Can there be more Anomalous creatures
Mr. Bob 13 Jun, 2024 @ 5:18am 
early (game) type of anti-anomalous protection suit
Mr. Bob 13 Jun, 2024 @ 5:18am 
Originally posted by Mr. Bob:
early (game) type of anti-anomalous protection suit

Like some sort of a diving suit
Miles 16 Jul, 2024 @ 4:25pm 
Add Gas from EHA as an artefact
Micheny  [developer] 16 Jul, 2024 @ 4:26pm 
lmao
Pilot 6 ツ 16 Sep, 2024 @ 2:16pm 
the addition of a PDF file containing every artefact and its effects, it could help a lot when it comes to identifying an artefact.
Or small notes like research papers that can can be found ingame with the effects of the artefact or purchased in research stations
anomalous apparel that, if worn, give buffs and debuffs that encourage short term usage over long term usage like an anomalous helmet that greatly protects the user but also causes reaper's tax
概念 19 Jan @ 5:41am 
Why not give SCP-035 an effect similar to handcuffs that locks the wearer's hands? I think this would make the object more interesting, and a slightly reduced damage output could be used to achieve a dramatic effect.:captainclown::captainclown::captainclown:
i notice that bots dont wear the heavy anomalous protection suit since it cover the hat too and if they do they dont wear back the hat
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