Barotrauma

Barotrauma

Anomalous Artefacts
Micheny  [developer] 27 Feb, 2024 @ 4:33pm
Issues
Bugs or mod incompatibilities here (patches should be forwarded to respective mod owner, I will not take responsibility for patch maintenance.)
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Showing 1-8 of 8 comments
GenericName 21 Mar, 2024 @ 4:35pm 
abbauen artifact seems to cause incredible rubber banding in multiplayer lobbies, probably due to the constant damage effect in a radius being very laggy
schwein 9 Aug, 2024 @ 8:20am 
anomalous protection suit does nothing to protect me from an abbauen artifact, impossible to recover without cheating rn
Micheny  [developer] 9 Aug, 2024 @ 9:17am 
idk maybe put it in containment with a battery that isn't cooked?
the blutsauger artefact seems to want to summon all of my bots to it and kill them. i'd hope this isn't intended because if it is it's ♥♥♥♥♥♥♥ stupid and just cost me hours of work
got this error and cannot activate the mod after the update of today

‖color:#9370DB‖[Anomalous Artefacts]‖color:end‖ Failed to load "C:/Users/luca/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/3169653196/Items/Equipment/aaequipment.xml": Failed to add the prefab "", "scp_crowbar" (Barotrauma.ItemPrefab) from "Anomalous Artefacts" (C:\Users\luca\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\3169653196): a prefab with the same identifier from "RRR Armaments" (C:\Users\luca\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\3327924275) already exists; try overriding
at Barotrauma.PrefabSelector`1.AddInternal(T prefab, Boolean isOverride) in C:\Users\joona\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 116
at Barotrauma.PrefabSelector`1.Add(T prefab, Boolean isOverride) in C:\Users\joona\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 35
at Barotrauma.PrefabCollection`1.Add(T prefab, Boolean isOverride) in C:\Users\joona\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabCollection.cs:line 405
at Barotrauma.GenericPrefabFile`1.LoadFromXElement(ContentXElement parentElement, Boolean overriding) in C:\Users\joona\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\GenericPrefabFile.cs:line 39
at Barotrauma.GenericPrefabFile`1.LoadFromXElement(ContentXElement parentElement, Boolean overriding) in C:\Users\joona\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentFile\GenericPrefabFile.cs:line 53
at Barotrauma.ContentPackage.<>c__DisplayClass72_0.<<LoadContentEnumerable>g__loadFiles|1>d.MoveNext() in C:\Users\joona\Documents\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentPackage\ContentPackage.cs:line 322
Micheny  [developer] 5 May @ 2:36pm 
the one time i don't have EHA enabled and I overlap an identifier

fantastic
ok i can activate the mod now grazie
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2942521888 pirate ship spawn whit the diving suit from this mod "bots cant use them"
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