Barotrauma

Barotrauma

IMC FORTUNA
AI Difficulties
On the forward/T1 section of the ship, the AI has difficulty with two spots: The upper docking port, and the very front of medbay. They're unable to enter the forward docking port for... reasons, I don't know. They just glitch out at the ladder. This leaves them unable to weld leaks or fix a broken hatch. The front of the medbay is also problematic for them. Leaks at the very tip cannot be fixed by the AI- they just can't reach it. A player can crouch and hit the right angle with their welder, but the AI cannot.
It feels like the AI will put things in weird places sometimes. I'm not sure why, maybe improperly tagged containers?
No issues other than that, though.
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Showing 1-7 of 7 comments
budgetcommander 2 May, 2024 @ 8:05am 
Oh, and also sometimes the AI will just hang out in the ballast.
Proboscis 2 May, 2024 @ 1:44pm 
I'm not sure if it's a mod incompatibility but the AI also can't fire the front weapon on the T1 sub for my friend and I. They'll get on it, aim at things, call out enemies, but not actually fire.
Blacklight  [developer] 2 May, 2024 @ 2:08pm 
Issue Notes:
Upper docking port AI pathing issues are a result from the hatch/ladder update. The pathing is correct but causes issues in one direction using hatches that lead to exteriors. You may notice this on other subs where bots get stuck in shuttles if the hatch is not set to remain open while docked.

AI cannot repair the forward nose armor. (The black section on the nose) This is 200HP exterior armor and the AI simply can not reach it to repair. I will not be removing the armor but if this issue bothers you enough you can edit the build and delete the nose cone armor which will resolve this issue.

The AI gets confused on the T2 and T3 versions when attempting to "put away" objects. If you manually command them to clean up then they should work properly but when attempting on their own they will drop items randomly around the sub. For some reason the AI wants to path into the shuttle and back out to put away objects. I have no clue what causes this.

The AI hanging out in ballast is confusing as well. The HULL for the ballast is set for AI to avoid staying in it for prolonged periods but they will do it anyway.

The AI being unable to use the front turret is likely from the check box for No AI Target being checked unintentionally. What is described is exactly what occurs when that box is checked. This issue is easy to resolve and I will update it with the fix very soon.

Thank you for the issue reports and please continue to do so.
budgetcommander 6 May, 2024 @ 8:50am 
On the T2 version, the AI has difficulty repairing the shuttle engine. Players can crouch and get to it just fine.
budgetcommander 6 May, 2024 @ 6:20pm 
On the T2 version (and most likely other versions too), the AI has difficulty manning the front periscope. When climbing up, they'll stop just short of the periscope and just stay there.
Blacklight  [developer] 6 May, 2024 @ 9:41pm 
budgetcommander:

The AI does have difficulty with the shuttle engine. They will repair it eventually if you keep commanding them to but they fail at for awhile.

I have updated the sub with better positioning for the periscopes. They were placed lower than I had intended. Not sure why, but should be fixed now.
Blacklight  [developer] 6 May, 2024 @ 10:03pm 
With the Oxygen Supply increased to some rooms the AI may now "linger" in the appropriate rooms instead of hanging out in ballast or incorrect areas.

With more containers tagged as Supply Cabinets in the main sub the AI may more effective at putting away items.
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Showing 1-7 of 7 comments
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