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Upper docking port AI pathing issues are a result from the hatch/ladder update. The pathing is correct but causes issues in one direction using hatches that lead to exteriors. You may notice this on other subs where bots get stuck in shuttles if the hatch is not set to remain open while docked.
AI cannot repair the forward nose armor. (The black section on the nose) This is 200HP exterior armor and the AI simply can not reach it to repair. I will not be removing the armor but if this issue bothers you enough you can edit the build and delete the nose cone armor which will resolve this issue.
The AI gets confused on the T2 and T3 versions when attempting to "put away" objects. If you manually command them to clean up then they should work properly but when attempting on their own they will drop items randomly around the sub. For some reason the AI wants to path into the shuttle and back out to put away objects. I have no clue what causes this.
The AI hanging out in ballast is confusing as well. The HULL for the ballast is set for AI to avoid staying in it for prolonged periods but they will do it anyway.
The AI being unable to use the front turret is likely from the check box for No AI Target being checked unintentionally. What is described is exactly what occurs when that box is checked. This issue is easy to resolve and I will update it with the fix very soon.
Thank you for the issue reports and please continue to do so.
The AI does have difficulty with the shuttle engine. They will repair it eventually if you keep commanding them to but they fail at for awhile.
I have updated the sub with better positioning for the periscopes. They were placed lower than I had intended. Not sure why, but should be fixed now.
With more containers tagged as Supply Cabinets in the main sub the AI may more effective at putting away items.