Garry's Mod

Garry's Mod

[August 2022 Update] Five Nights at Freddy's NPCs / ENTs
Burnziie 25 Sep, 2014 @ 12:52pm
Killing each robot's NPC and attacking.
I think it would be REALLY fun to shoot the 4 bot's and kill them. Also it would be handy to add attacking that won't one hit godmode users or 2 hit 200+ health people so people can flee without the one hit screamer. Do you think you can add these 2 features?
Last edited by Burnziie; 27 Sep, 2014 @ 10:45am
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Showing 1-15 of 44 comments
. 25 Sep, 2014 @ 6:58pm 
I'd love to blast some evil robots.
Al Nahyаn 25 Sep, 2014 @ 8:41pm 
i wont revenge -_-
TheHypeGamer 25 Sep, 2014 @ 9:09pm 
Yarr! Why do you want to kill me? I will make ya walk on de plank and die by a shark!
Advanced Plant 26 Sep, 2014 @ 2:35am 
I was thinking that too, accept the killable NPCs would be hard to kill, as if they were wearing a ton of bullet proof vests under there suits. So not easy to kill, like 1000+ health, but not too easy to kill ither, aswell as adding the concept that nothing is invincible, and yeah,

Originally posted by cheesiestPizza:
( And getting rid of the 1 hit kill ruins the concept of the paranoia )
I agree completely.
Lord Misfit 26 Sep, 2014 @ 2:39am 
Perhaps compromise and make a 'killable' version of the NPCs [and keep the original unkillable ones as an alternative] that have like 1000-2500 health. I don't know if they should be Cyberdemon-level durable, but I think they would be pretty beefy. :P
Advanced Plant 26 Sep, 2014 @ 2:43am 
^
Burnziie 27 Sep, 2014 @ 6:17am 
@cheesiestpizza I'm thinking of a Option that could be disabled in the config (console) that enables people with god/ a ton of health to survive 1-4 hits depending on health (Never Die in god) to give players time to escape spawn if it happens that a bot enters spawn.
Omina 27 Sep, 2014 @ 9:54am 
I agree completely with the NPC's being killable - it'd open up many server oppurtunities and whatnot. Also when they die they'd play the wounded breathing sounds from the game (Bonnies)

Originally posted by AGN~superj223~:
I was thinking that too, accept the killable NPCs would be hard to kill, as if they were wearing a ton of bullet proof vests under there suits.

It's a metal exoskeleton (probably steel or iron) under pieces of plastoid plating, the latter of which could probably be chipped or penetrated by bullets. I'm guessing the weak spot is probably the head of the exoskeleton, so obviously aiming for the head would do more damage. It would take some effort to take one out but it wouldn't be too difficult either.

In short: They'll just be like any other NPC except with a tad more health.

OP 29 Sep, 2014 @ 2:01pm 
Originally posted by Green Blockhead (No GPU D:):
so obviously aiming for the head would do more damage.
If a davy crockett can't kill 'em

nothing can.
Omina 29 Sep, 2014 @ 2:34pm 
Originally posted by EpicKirby:
If a davy crockett can't kill 'em

nothing can.

I've actually dropped a Tsar directly onto them. I got caught in the blast but they didn't even get a scratch.
Lanthvelian 6 Oct, 2014 @ 9:52pm 
they are possible to klll, but you need an overpowered weapon to do it such as this admin gun: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=158421055
Woofer 7 Oct, 2014 @ 1:30pm 
Originally posted by Freddy Fazbear:
Yarr! Why do you want to kill me? I will make ya walk on de plank and die by a shark!

Are you......... MOKING ME? FREDDY WHAT THE HELL?!
Jeant 8 Oct, 2014 @ 4:38pm 
O_O ololololollolololololol im just wasting peoples time >:D
Originally posted by Retarded Chili Pepper:
O_O ololololollolololololol im just wasting peoples time >:D

O RLY
making NPC's killable would ruin their factor since they aren't supposed to be killable (killing Golden Freddy would be the silliest idea ever made)
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