Garry's Mod

Garry's Mod

Lethargy Pools (GMOD)
Ethosaur  [developer] 13 Nov, 2024 @ 12:07pm
Lethargy Pools A3 (The Gmod update!)
Lethargy Pools A3 (Gmod update)

GMOD SPECIFIC:
-Added basic AI nodes support
-Added basic Navmesh/Nextbot support
-Renamed from lethargy_pools_a2 to -> gm_lethargy_pools_a3
-Added push triggers to mini lazy pool to more easily get in and out of it.
-Removed all TF2 gameplay/items logic and overlays for optimization etc. (Ammo/Health decals and items etc)
-Increased info player spawns on each side
-Small misc fixes/texture alignments etc

Known issues:
-Some sprites still being wrongly sized
-Slime visitor at pools seems to visit a bit too frequently, let me know if you think its too frequent or not. (seems to be more frequent than in TF2 for some reason)
-Some Half-Life 2 textures overriding TF2 textures (Let me know if you find any blaring ones)


All new changes from TF2 version:
-Something strange has happened inside the dev room...
-There is now a small chance something slimy may visit randomly in the pools with new music and effects to signify when its happening!
The event is somewhat random and can happen anywhere between every 4-8 minutes, though its kinda unreliable and sometimes spawns earlier or later (source tick deviation?)
-Added some new areas and alternative paths around the whole map, have fun exploring!
-Removed headcrab failsafe and reverted back to old way. (May add an optional failsafe button later of some kind) For now just pray the headcrabs dont break I guess lol.
-Added Golden headcrab that spawns in in 1 of 6 random locations on the map... (Unlocks a secret door to a familiar place...)
-Headcrab collect sound is now same as one in Restless Plaza (Hamsterball High score sound) I will probably replace the birthday party sound on other maps with it too some day to keep it all consistent with time.
-Made Ennui box insides a bit more "detailed" for no reason at all
-A certain Isaac butt is now wayyyyy more explosive... Oh my.
-Added a basic map helper around the map with "You are here" locators and direction you are facing relative to map, to hopefully help with navigation!
-The "super secret" dev room door is now breakable... *again* but good luck breaking it... Its REAL tough! (Teleporters technique still work though)
-New water slide visuals for slides/tubes
-2 New Music tracks (Aphex Twin "Watery Big Ez" and "Lichen")
-Added back some cut features and images I meant to add originally, replace AI bacon mario with REAL art (As funny as it was)
-Adjusted some old areas slightly, made them more brighter.
-Added a slime cake because why not, just dont try to eat it!
-A few small bug fixes/changes and removed almost all console errors when launching map ("KeyValues Error" and "Vphysics model error" spam! Yippi clean console is a happy console.

Hope you all enjoy this update! Have fun.
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Showing 1-8 of 8 comments
vy 13 Nov, 2024 @ 2:28pm 
Whoa I was literally thinking about how cool it'd be to have a proper a Navmesh here this afternoon :nibbles:
Ethosaur  [developer] 13 Nov, 2024 @ 2:31pm 
Originally posted by shork:
Whoa I was literally thinking about how cool it'd be to have a proper a Navmesh here this afternoon :nibbles:
Yippii :steamhappy:
vy 13 Nov, 2024 @ 3:09pm 
New areas are really nice (as is the whole map) but the slime girl event does seem to trigger a little too frequently, thought I'd just say!
Ethosaur  [developer] 13 Nov, 2024 @ 3:14pm 
Originally posted by shork:
New areas are really nice (as is the whole map) but the slime girl event does seem to trigger a little too frequently, thought I'd just say!
Yeah it did seem so, maybe I will try increasing timer a bit or just remove the text/sounds when she spawns so its just more natural, glad you like the new stuff at least!
vy 13 Nov, 2024 @ 3:18pm 
Hell yeah, definitely still one of my favorite maps ever
Ethosaur  [developer] 13 Nov, 2024 @ 3:22pm 
Originally posted by shork:
Hell yeah, definitely still one of my favorite maps ever

Thanks! Did you get to check out my new one "Restless Plaza" too?
Cant wait to share my next map(s) with time!
vy 13 Nov, 2024 @ 3:28pm 
Oo not yet, just recently started checking out your other maps in order, but I'll check it out for sure :B1:
Ethosaur  [developer] 13 Nov, 2024 @ 3:37pm 
Originally posted by shork:
Oo not yet, just recently started checking out your other maps in order, but I'll check it out for sure :B1:
Awesome, well I made quite a few now so you will have lots to check out if you want more :steamhappy:
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