Call of Duty: Black Ops III

Call of Duty: Black Ops III

KARMA ARCADE
Mirage/Dust2 player = NPC  [developer] 2 Mar, 2024 @ 10:35am
Any suggestions you might have for the map u can post them here
I will carefully listen to your idea and either implement it or give my reasoning as to why i dont think its a good idea
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Showing 1-10 of 10 comments
blackmetal 2 Mar, 2024 @ 1:30pm 
Beautiful demo, my suggestion: Improve the PaP firing sounds, sounds too vanilla, for example, that ray gun upgrade of the shotguns should have a punchier sound and not the vanilla raygun sound, try to make the sounds more dynamic in that aspect, and would be cool if the electric cherry effect it's like the one from BO2, where the effect it's not that invasive as in BO3. After that, I keep my expectations high on the full release, good job guys!
Mirage/Dust2 player = NPC  [developer] 2 Mar, 2024 @ 1:36pm 
I will look into pap sounds but i cant promise that im gonna change every single one, as for effect do you mean the FX that plays on the zombies or on the screen ?
blackmetal 2 Mar, 2024 @ 6:36pm 
Of course, it's not necessary to change all the sounds, depends of the weapon, about the FX yeah, I said that mostly for the effect that plays on the screen, out of that, the best example of a reworked version of electric cherry is the one from Rainy Death
duvalknight420 2 Mar, 2024 @ 7:34pm 
slomo drop its annoying to buy perks i either luck out for a drop or get lucky but half the time feels like there are no drops in the later areas
Mirage/Dust2 player = NPC  [developer] 3 Mar, 2024 @ 3:10am 
Hey, ill probably wont be adding the slow mo perk as it would make it inconsistent and make those super tight rooms way too easy. As for drops only in certain areas rounds progress which u are still limited to 4 drops per as is in base bo3
duvalknight420 3 Mar, 2024 @ 4:27am 
it seems like after the first area or 2 i either get nothing or il get luck maybe get one its like drops just stop so makes kinda of annoying to but jugg or perks when i just enter room and there sprint already but yea i could kinda agree with or least see that what about when the wave ends like 3 to 5 sec break like they die off giving you a possible sec to rush to next area or buy a perk sometimes im getting zombies waiting for me next area
getmerked5 4 Mar, 2024 @ 4:08am 
Get rid of timed gameplay. Or at the very least upload a normal version.
Mirage/Dust2 player = NPC  [developer] 4 Mar, 2024 @ 5:55am 
@getmerked5 Classic survival wont be timed, basically only features that will carry over is the map and the guns and even those will be improved upon
getmerked5 4 Mar, 2024 @ 7:26am 
Originally posted by Carrabella:
@getmerked5 Classic survival wont be timed, basically only features that will carry over is the map and the guns and even those will be improved upon
Oh so you are making that? YES
Mirage/Dust2 player = NPC  [developer] 4 Mar, 2024 @ 12:08pm 
Originally posted by getmerked5:
Originally posted by Carrabella:
@getmerked5 Classic survival wont be timed, basically only features that will carry over is the map and the guns and even those will be improved upon
Oh so you are making that? YES

Yeah that's the main idea but it's coming way later I uploaded this just to sorta "test the water"
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