Stellaris

Stellaris

More Specialized Zones
 This topic has been pinned, so it's probably important
TheTrapMaker250  [developer] 14 May @ 6:31pm
Zone and Job Details
Below are the details for each zone and job added in this mod.

Zones

Most job-producing zones will follow standard Stellaris values for specialized zones, adding 200 jobs by base, x3 for Ecumenopoli and Hive/Machine Worlds, then x5 for Ringworlds, in addition to decreasing housing by 600 or 1000, depending on world type, and costing minerals to build.

Mining Arcology
  • 600 Miner Jobs
  • -600 Housing
  • Costs Minerals
  • Only available on Ecumenopoli for Non-Wilderness Empires

Generator Arcology
  • 600 Technician Jobs
  • -600 Housing
  • Costs Minerals
  • Only available on Ecumenopoli for Non-Wilderness Empires

Farming Arcology
  • 600 Farmer Jobs
  • -600 Housing
  • Costs Minerals
  • Only available on Ecumenopoli for Non-Wilderness Empires

Healthcare Zone
  • 300 Medical Worker Jobs on Ecumenopoli and Hive/Machine Worlds (how did you get here?)
  • 500 Medical Worker Jobs on Ringworlds
  • -600 Housing on Ecumenopoli and Hive/Machine Worlds
  • -1000 Housing on Ringworlds
  • Costs Minerals
  • Available for Regular, Non-Machine, and Non-Dystopian Society Empires

Entertainment Zone
  • 600 Entertainer Jobs on Ecumenopoli and Hive/Machine Worlds
  • 1000 Entertainer Jobs on Ringworlds
  • -600 Housing on Ecumenopoli and Hive/Machine Worlds
  • -1000 Housing on Ringworlds
  • Costs Minerals
  • Available for Regular Empires

Diplomatic Zone
  • 600 Delegate Jobs on Ecumenopoli and Hive/Machine Worlds
  • 1000 Delegate Jobs on Ringworlds
  • -600 Housing on Ecumenopoli and Hive/Machine Worlds
  • -1000 Housing on Ringworlds
  • Costs Minerals
  • Available for all but Wilderness Empires

Propaganda Zone
  • 600 Propagandist Jobs on Ecumenopoli and Hive/Machine Worlds
  • 1000 Propagandist Jobs on Ringworlds
  • -600 Housing on Ecumenopoli and Hive/Machine Worlds
  • -1000 Housing on Ringworlds
  • Costs Minerals
  • Available for Regular Empires




New Jobs

All upkeep and production values are per 100 filled jobs, similar to other jobs in Stellaris.

Delegate
The delegate is a specialist job that focuses on expanding your diplomatic influence throughout the galaxy.
Upkeep
  • 4 Trade
  • 500 Amenities
Production
  • 0.03 Influence
  • 0.05 Envoys (don't ask how)
  • +1% Diplomatic Weight

Propagandist
The propagandist is a specialist job which spreads love (or fear) for your empire and its rulers across the populace.
Upkeep
  • 2 Trade
  • 2 Consumer Goods
Production (Empire-Wide)
  • +10% Governing Ethics Attraction
  • +5% Ruler Job Output
  • +1% Diplomatic Weight
Last edited by TheTrapMaker250; 16 Jun @ 12:10pm