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Faded Echoes works again but looks mildly jank, the sigil part never happens but the knife still equips anyway so if it works it works. Also the knife only equips after the next move you can move on? Like you use Faded Echoes, and then on your next actionable turn you can't use that knifes' abilities, but the turn after that it pops into existence and you can use it. A bit weird but tbh it's no big deal, honestly the most minor of the three issues listed.
The hook knife and only the hook knife doesn't re-equip from Faded Echoes, but is made visible during prediction after attempting to do so. It also doesn't have its abilities available after that either, meaning you can't use some of the multi knife moves that use it, like Assault, after equipping the ZERO knife (not like they're all too needed after getting ZERO but it would look cool in replays). This one has been prevalent for a few versions now, so I don't know if you've attempted to fix this or not, or even know its a problem to begin with.
Lastly, Heartpiercer is available for selection as a move after you've imbued all the knives which I think isn't intentional considering the move uses all of them in its animation. It also never becomes available after re-equipping all the knives with Faded Echoes (or at least as many as you can, minus the hook knife, so this might fix itself after that's fixed). It's always been like this as far as I'm aware. I know moves like Rend need certain knives so I imagine the check for this move needing every knife isn't registering properly like it does for others.
This is a bit of a list so sorry if it's daunting to see but tbh I think they're really well designed outside the technical problems, and I'm really hoping you get to iron out the hiccups so they can really have their full potential realized. Best of wishes for the dev and this funky little they/them!