Garry's Mod

Garry's Mod

[ZBASE] Crack-Life Remastered NPCs
Limakenori  [developer] 8 Mar, 2024 @ 7:48am
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Showing 1-6 of 6 comments
Chazbrew 18 Mar, 2024 @ 1:26pm 
When the Nazi Soldier dies, the gun is still connected to the ragdolls where the hand would be and floats
Limakenori  [developer] 18 Mar, 2024 @ 7:18pm 
Originally posted by chazbrew:
When the Nazi Soldier dies, the gun is still connected to the ragdolls where the hand would be and floats
Model issue, can't fix it.
Chazbrew 18 Mar, 2024 @ 11:56pm 
Originally posted by Limakenori:
Originally posted by chazbrew:
When the Nazi Soldier dies, the gun is still connected to the ragdolls where the hand would be and floats
Model issue, can't fix it.
Ah, ok :steamthumbsup:
InsertUsername 7 Dec, 2024 @ 8:38am 
For some reason, when I spawn the npcs and and have the requirements to support it. It spawns as a male 07, is there a way to troubleshoot this?
Limakenori  [developer] 7 Dec, 2024 @ 9:16am 
Originally posted by InsertUsername:
For some reason, when I spawn the npcs and and have the requirements to support it. It spawns as a male 07, is there a way to troubleshoot this?
Remove Half-life Resurgence on ZBase it breaks other ZBase addons.
wiimeiser 13 Jul @ 10:54pm 
Gentlecrab leaves behind an error when it dies. I assume I'm missing the hat model or something like that.

Chav spams this error in the console when on fire:

[[ZBASE] Crack-Life Remastered NPCs] lua/zbase/entities/zbase_clr_zombie_scientist/init.lua:200: attempt to call method 'OnFireRemoveSounds' (a nil value)
1. CustomThink - lua/zbase/entities/zbase_clr_zombie_scientist/init.lua:200
2. ZBaseThink - lua/zbase/npc_base/sv_internal.lua:547
3. v - lua/zbase/npc_base/sv_internal.lua:163
4. unknown - lua/autorun/hook_inspector.lua:229
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