Sid Meier's Civilization VI

Sid Meier's Civilization VI

Project Metropolis Lite
Anonymous  [udvikler] 9. mar. 2024 kl. 12:09
Detailed Quarter Descriptions
Quarters:
Farmers Quarter
Can only place on flat tiles.
+1 Food, Extra 1 Food on Plain tile, +2 Food on Grassland tile.
+2 Gold from adjacent Farm improvement. +1 Food from adjacent other Farmers Quarter after the player unlocks Feudalism.

Makers Quarter
+1 Production, Extra +2 Production on Hill tile.
Industrial Zone district +1 Production for each adjacent Makers Quarter.
+1 Production from adjacent Mine and Quarry improvement. +1 Production from adjacent other Makers Quarter after the player unlocks Machinery.

Prayers Quarter
+1 Faith.
Holy Site district +1 Faith for each adjacent Prayers Quarter.
+1 Faith from adjacent Mountain tile. +1 Faith from adjacent other Prayers Quarter after the player unlocks Reformed Church.

Traders Quarter
+2 Gold.
Commercial Hub district +2 Gold for each adjacent Traders Quarter.
+2 Gold from adjacent Plantation improvement. +2 Gold from adjacent other Traders Quarter after the player unlocks Guilds.

Research Quarter
+1 Science.
Campus district +1 Science for each adjacent Research Quarter.
+1 Science from adjacent Mountain tile. +1 Science from adjacent other Research Quarter after the player unlocks Education.

Commons Quarter
+1 Culture, +1 Amenity.
Theater Square district +1 Culture for every adjacent Commons Quarter.
+1 Culture from each 2 adjacent districts. +1 Culture from adjacent district after the player unlocks The Enlightenment.

Garrison
+1 Production.
Has 50 HP and receives city outer defense. Will NOT launch district attack.

Fishers Quarter
+1 Food.
Harbor district +1 Food for each adjacent Fishers Quarter.
+1 Food from adjacent Fishing Boat improvement. +1 Food from adjacent other Fishers Quarter after the player unlocks Cartography.

Hamlet
+2 Science, +2 Culture.
+1 Housing on Disgusting plot; +2 Housing on Uninviting plot; +3 Housing on Average plot; +4 Housing on Charming plot; +5 Housing on Breathtaking plot.

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Quarter Buildings:
Farmers Quarter - Flood Irrigation.
All Farmers Quarter in city adjacent to river +1 Food.

Farmers Quarter - Food Manufacturer
All Farmers Quarter in city +4 Gold. +20% Food in city.
+1 Citizen Slot. Citizen Yields +2 Food and +4 Gold.

Makers Quarter - Lumberyard
+1 Production.
Woods and Jungle features in city +1 Production.
+10% yields from plot harvests and feature removals in city.
+1 Citizen Slot. Working Citizen +2 points to Great Engineers per turn.

Makers Quarter - Steelworks
+2 Production.
All Makers Quarter in city +4 Gold, +20% Production in city if city is powered and player has stock piles of Iron and Coal, costing 1 iron and coal as maintenance.
+2 Citizen Slots. Citizen Yields +2 Production and +4 Gold. Working Citizen +2 points to Great Engineers per turn.

Prayers Quarter - Altar
+1 Faith and +1 Culture.
All Prayers Quarter in city +1 Faith, +1 point to Great Prophets per turn.
Working Citizen +2 points to Great Prophets per turn.

Prayers Quarter - Inquisition
+5 Faith but -2 Science.
Requires Religion.
Grants 1 Inquisitor unit.

Traders Quarter - Farmers Market
All Traders Quarter in city adjacent to Farmers Quarter +4 Gold.
+1 Citizen Slot. Working Citizen +2 points to Great Merchants per turn.

Traders Quarter - Outlets
+6 Gold. +4 Amenity if city is powered.
All Traders Quarter in city +8 Gold.
+2 Citizen Slots. Citizen Yields +2 Culture and +4 Gold. Working Citizen +2 points to Great Merchants per turn.

Research Quarter - House of Scribes
+1 Science.
+3% Science in city.
+1 Citizen Slot. Working Citizen +2 points to Great Scientists per turn.

Research Quarter - Public School
Each Population in city +0.5 Science. Additional +0.5 Science per pop when 15 pop or more.
Citizen Yields +2 Culture and +2 Science.

Commons Quarter - Public Fountain
+1 Culture.
All Commons Quarter in city +1 Amenity and +1 Loyalty.

Commons Quarter - Opera House
+2 Amenity from Entertainment. +1 points to Great Musicians per turn.
Each Population in city +0.5 Culture. Additional +0.5 Science per pop when 15 pop or more
+1 Citizen Slot. Citizen Yields +3 Culture. Working Citizen +2 points to Great Musicians per turn.
+1 Slot for Great Work of Music.

Garrison - Watchtower
+1 Production.
+1Attack Range to Ancient, Classical, Medieval and Renaissance Ranged Class unit occupying any Garrison quarter in the city.

Garrison - Panzer Factory
+2 Production.
+50% Production toward Modern and later era heavy and light cavalry units as well as Giant Death Robot in the city.

Hamlet - Town Hall
+2 Amenity, +2 Loyalty.
All Hamlets in city +2 Production and +3 Gold on Charming plots. This effect doubles on Breathtaking plots.

Hamlet - Tourist Center
+2 Tourism.
All Hamlets in city +4 Tourism on Charming plots. This effect doubles on Breathtaking plots.
Sidst redigeret af Anonymous; 9. mar. 2024 kl. 19:34