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Since there is no standard time given its a new idea it could if left un-monitored led to all class purchasable tauntkills with TTK's of 1 or even .1 seconds of speed dealing 500 damage with heavies showdown range, all of which would undoubtedly give it more advantage than certain weapons such as revolvers, shotguns,pistols,etc. So classifying such as a P2W and prohibiting it from the game would be very reasonable.
But my issue is that the taunt is being fought over because it can technically be P2W and not necessarily being P2W, most of which i had gone more over in the main discussion.
Id actually want to give some ideas of why this specific purchasable tauntkill is more advantageous than certain weapons and can be considered P2W(since no one is actually discussing it in the discussions with much elaboration):
The only tauntkill scout has is weapon specific, more so balancing the TK itself; The only TK scout has(the homerun) is longer than both the total time and TTK of this taunt; The TK is unbound by any restrictions of weaponry and could be paired with any weapon variety giving it more use than the sandman and atomizer could have.
All arguments that had been given i Agree with and could be used to push against the taunt in its current form.
Continuing my bias for the idea of purchasable tauntkills, given there is no clear reference for PTK's(purchasable taunt kills) some sort of STC would have to be given some set of rules to follow to not encroach on the level of P2W, such as extending the total time and TTK of a taunt,
and restricting the kill area(showdown's length is downright nasty).
One idea which was given by steam user Silviocoqueiro is by making the taunt longer in time similar to the "Grand Slam" which i assume to be the yeti smash, such idea would more balance PTK's by making the TTK at 5.5 or 6 seconds, making it extremely charitable to active and oblivious players, being used more as a "friendly taunt kill", only really being able to kill participating players; Some other ideas could also be to at least currently limit the range of such PTK's, making them melee range only for the reasons of balancing since at the moment they are only hypothetical's and need testing.
the bottom one goes over the idea of a taunt kill that can be bought, with the issues that come with it while also giving ideas to mitigate it.