XCOM 2
Playable Advent - LWOTC [1.0.3]
Captain Pet Rock  [developer] 17 Sep, 2024 @ 10:51am
Stunlancer Feedback
Squaddie
AbilityName="PRPA_Stunlance"
AbilityName="KnifeFighter"
AbilityName="ShadowOps_BareKnuckle"

LCPL
AbilityName="Aggression"
AbilityName="ShadowOps_HeavyArmor"
AbilityName="CenterMass"

CPL
AbilityName="Cutthroat"
AbilityName="ZoneOfControl_LW"
AbilityName="Impulse_LW"

SGT
AbilityName="Whirlwind2"
AbilityName="Combatives"
AbilityName="HitAndRun"

SSGT
AbilityName="Concentration_LW"
AbilityName="LightningReflexes_LW"
AbilityName="CoupDeGrace2"

TSGT
AbilityName="Anatomy"
AbilityName="CrusaderRage_LW"
AbilityName="DisablingShot"

GSGT
AbilityName="Bladestorm"
AbilityName="ShadowOps_Resilience"
(AbilityName="ShadowOps_Sprint"

MSGT
AbilityName="BloodyKnuckles"
AbilityName="PRPA_StunAndSlice"
AbilityName="ShadowOps_FirstStrike"

!RandomAbilityDecks=()
;Stunlancer LCPL
+RandomAbilityDecks=(DeckName="Tier1_XComAbilities", \\
Abilities=((AbilityName="ABB_Parkour"), \\
(AbilityName="F_Dedication"), \\
(AbilityName="PRFreeSmokeGrenade"), \\
(AbilityName="PRFreeFlashbangGrenade"), \\
(AbilityName="Paramedic_LW") \\
))
;Stunlancer CPL
+RandomAbilityDecks=(DeckName="Tier2_XComAbilities", \\
Abilities=((AbilityName="TakeUnder", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="Maim_LW", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="ShadowOps_Bandolier", ApplyToWeaponSlot=eInvSlot_Unknown), \\
(AbilityName="Lonewolf"), \\
(AbilityName="PRFreeFragGrenade") \\
))
;Stunlancer SGT
+RandomAbilityDecks=(DeckName="Tier3_XComAbilities", \\
Abilities=((AbilityName="Formidable"), \\
(AbilityName="LowProfile"), \\
(AbilityName="F_TrenchWarfare"), \\
(AbilityName="RiotControl"), \\
(AbilityName="PRFreeGasGrenade") \\
))
;Stunlancer SSGT
+RandomAbilityDecks=(DeckName="Tier4_XComAbilities", \\
Abilities=((AbilityName="Blademaster", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="LightEmUp", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="CoolUnderPressure"), \\
(AbilityName="MZFlameKnife", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="F_Stiletto", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon) \\
))
;Stunlancer TSGT
+RandomAbilityDecks=(DeckName="Tier5_XComAbilities", \\
Abilities=((AbilityName="ShadowOps_Lightfoot"), \\
(AbilityName="CloseCombatSpecialist", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="Minelayer"), \\
(AbilityName="Implacable"), \\
(AbilityName="Untouchable") \\
))
;Stunlancer GSGT
+RandomAbilityDecks=(DeckName="Tier6_XComAbilities", \\
Abilities=((AbilityName="MZBurialShot", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="HuntersInstinct", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="LightningSlash_LW", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="Sentinel_LW", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="ShadowOps_VitalPoint", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="RunAndGun_LW") \\
))
;Stunlancer MSGT
+RandomAbilityDecks=(DeckName="Tier7_XComAbilities", \\
Abilities=((AbilityName="ShadowOps_Mayhem_LW2"), \\
(AbilityName="PRPA_AssaultStun", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="MZBurialBlade", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="RapidFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="PRPA_RipAndTear", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="F_ThousandsToGo", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="ShadowOps_Butcher") \\
))
!SoldierRanks=()
Last edited by Captain Pet Rock; 17 Sep, 2024 @ 12:59pm