XCOM 2
Playable Advent - LWOTC [1.0.3]
Captain Pet Rock  [developer] 17 Sep, 2024 @ 10:53am
Priest Feedback
Squaddie
AbilityName="Sustain"
AbilityName="PriestStasis"

LCPL
AbilityName="Solace_LW"
AbilityName="MZ_FDFrostMindspin"
AbilityName="MZGlacialSpike"

CPL
AbilityName="PRPA_Terrorize"
AbilityName="MZMachinaPuppeteer"
AbilityName="MZFrigidWhisper"

SGT
AbilityName="PRPA_MindControl"
AbilityName="Fortress"
AbilityName="PRPA_Soulfrost"

SSGT
AbilityName="PRPA_NightmareDevour"
AbilityName="Solace"
AbilityName="PRPA_FrostMania"

TSGT
AbilityName="Inspire"
AbilityName="MZTransposition"
AbilityName="MZShatter"

GSGT
AbilityName="MZBetrayal"
AbilityName="Bastion"
AbilityName="LW_Phasewalk"

MSGT
AbilityName="PRPA_SpreadingNightmare
AbilityName="MZ_FDFreezingField"
AbilityName="Mindspin"

!RandomAbilityDecks=()
;Priest LCPL
+RandomAbilityDecks=(DeckName="Tier1_XComAbilities", \\
Abilities=((AbilityName="MZPsiHeal", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="LoneWolf"), \\
(AbilityName="Suppression_LW", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="MindMerge", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="MZRestoreLife", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) \\
))
;Priest CPL
+RandomAbilityDecks=(DeckName="Tier2_XComAbilities", \\
Abilities=((AbilityName="Maim_LW", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="ShadowOps_Bandolier", ApplyToWeaponSlot=eInvSlot_Unknown), \\
(AbilityName="Bayonet_Psi_Passive", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="MZBlink", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="PRFreeFragGrenade") \\
))
;Priest SGT
+RandomAbilityDecks=(DeckName="Tier3_XComAbilities", \\
Abilities=((AbilityName="Formidable"), \\
(AbilityName="LowProfile"), \\
(AbilityName="F_TrenchWarfare"), \\
(AbilityName="Savior"), \\
(AbilityName="PRFreeEMPGrenade") \\
))
;Priest SSGT
+RandomAbilityDecks=(DeckName="Tier4_XComAbilities", \\
Abilities=((AbilityName="SkirmisherStrike", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="MZSliprain", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="Fuse", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="MZManuForti", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="Soulfire", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) \\
))
;Priest TSGT
+RandomAbilityDecks=(DeckName="Tier5_XComAbilities", \\
Abilities=((AbilityName="MZDefenseShift"), \\
(AbilityName="PRPA_FrostShield"), \\
(AbilityName="MZPsiShield", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="PRPA_DefensiveManeuvers"), \\
(AbilityName="Untouchable") \\
))
;Priest GSGT
+RandomAbilityDecks=(DeckName="Tier6_XComAbilities", \\
Abilities=((AbilityName="PRFreeVortexGrenade"), \\
(AbilityName="MZBallLightning", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="MZManuForti", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="MZDelayedBlastFireball", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="RapidFire_LW", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="RunAndGun_LW") \\
))
;Priest MSGT
+RandomAbilityDecks=(DeckName="Tier7_XComAbilities", \\
Abilities=((AbilityName="ShadowOps_Mayhem_LW2"), \\
(AbilityName="IRI_Rider_Thunderdome", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="MZPhantasmalKiller", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="UnmovableSovereign", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="ByMyCommand"), \\
(AbilityName="F_ThousandsToGo", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="ShadowOps_Butcher") \\
))
!SoldierRanks=()
Last edited by Captain Pet Rock; 17 Sep, 2024 @ 12:54pm