XCOM 2
Playable Advent - LWOTC [1.0.3]
Captain Pet Rock  [developer] 17 Sep, 2024 @ 10:54am
Officer Feedback
Squaddie
AbilityName="MarkTarget"
AbilityName="PRGrenadier"
AbilityName="ShadowOps_ExtraMunitions"

LCPL
AbilityName="ReadyForAnything"
AbilityName="YouGotThis"
AbilityName="ShadowOps_Fastball"

CPL
AbilityName="Avenger_LW"
AbilityName="ShadowOps_Inspiration"
AbilityName="NeedleGrenades"

SGT
AbilityName="SkirmisherReflex"
AbilityName="HoloTargeting"
AbilityName="HEATWarheads"

SSGT
AbilityName="ShadowOps_Focus"
AbilityName="CombatPresence"
AbilityName="TotalCombat"

TSGT
AbilityName="Sentinel_LW"
AbilityName="CrusaderRage_LW"
AbilityName="FullKit"

GSGT
AbilityName="F_FireFirst"
AbilityName="ShadowOps_Resilience"
AbilityName="ShadowOps_DangerZone"

MSGT
AbilityName="ShadowOps_Mayhem_LW2"
AbilityName="ByMyCommand"
AbilityName="PRPA_Airstrike"

!RandomAbilityDecks=()
;Officer LCPL
+RandomAbilityDecks=(DeckName="Tier1_XComAbilities", \\
Abilities=((AbilityName="PRPA_GetDown"), \\
(AbilityName="CoveringFire"), \\
(AbilityName="PRFreeSmokeGrenade"), \\
(AbilityName="PRFreeFlashbangGrenade"), \\
(AbilityName="Paramedic_LW") \\
))
;Officer CPL
+RandomAbilityDecks=(DeckName="Tier2_XComAbilities", \\
Abilities=((AbilityName="CenterMass", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="ShadowOps_Bandolier", ApplyToWeaponSlot=eInvSlot_Unknown), \\
(AbilityName="EverVigilant"), \\
(AbilityName="TandemWarheads"), \\
(AbilityName="ImprovisePRFreeFragGrenade") \\
))
;Officer SGT
+RandomAbilityDecks=(DeckName="Tier3_XComAbilities", \\
Abilities=((AbilityName="ShadowOps_Fortify"), \\
(AbilityName="LowProfile"), \\
(AbilityName="TacticalSense"), \\
(AbilityName="Suppression_LW", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="ShadowOps_CoverMe") \\
))
;Officer SSGT
+RandomAbilityDecks=(DeckName="Tier4_XComAbilities", \\
Abilities=((AbilityName="SkirmisherStrike", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="CoolUnderPressure"), \\
(AbilityName="HeavyFrags"), \\
(AbilityName="PRFreeNeurotoxinGrenade"), \\
(AbilityName="ShootingSharp_LW", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon) \\
))
;Officer TSGT
+RandomAbilityDecks=(DeckName="Tier5_XComAbilities", \\
Abilities=((AbilityName="F_CallForFire"), \\
(AbilityName="PRPA_DefensiveManeuvers"), \\
(AbilityName="PRPA_KeepYourHeadDown"), \\
(AbilityName="PRPA_FrostShield"), \\
(AbilityName="Untouchable") \\
))
;Officer GSGT
+RandomAbilityDecks=(DeckName="Tier6_XComAbilities", \\
Abilities=((AbilityName="PRFreeFirebomb"), \\
(AbilityName="HuntersInstinct", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="HitAndRun", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="F_CoordinateFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="SoftenUp"), \\
(AbilityName="RunAndGun_LW") \\
))
;Officer MSGT
+RandomAbilityDecks=(DeckName="Tier7_XComAbilities", \\
Abilities=((AbilityName="PRPA_BioAirStrike", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="PRPA_FrostAirStrike", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="RapidReaction", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="PRFreeLaserGrenade"), \\
(AbilityName="PRFreeVortexGrenade"), \\
(AbilityName="IsmsScoutingReport"), \\
(AbilityName="ShadowOps_Butcher") \\
))
!SoldierRanks=()
Last edited by Captain Pet Rock; 17 Sep, 2024 @ 12:49pm