XCOM 2
Playable Advent - LWOTC [1.0.3]
Captain Pet Rock  [developer] 17 Sep, 2024 @ 10:56am
Shieldbearer Feedback
Squaddie
AbilityName="FieldMedic"
AbilityName="ShadowOps_SmokeAndMirrors_LW2"
AbilityName="AreaSuppression"
AbilityName="Suppression_LW"

LCPL
AbilityName="Shadowops_CombatDrugs"
AbilityName="PRPA_TisButAScratch"
AbilityName="Paramedic_LW"

CPL
AbilityName="DenseSmoke"
AbilityName="Lockdown"
AbilityName="FieldSurgeon"

SGT
AbilityName="Jingoistic"
AbilityName="F_ControlledFire"
AbilityName="F_Triage"

SSGT
AbilityName="RapidDeployment"
AbilityName="PRPA_SteadfastProtector"
AbilityName="Savior"

TSGT
AbilityName="Fullkit"
AbilityName="ShadowOps_ImprovedSuppression"
AbilityName="Shadowstep"

GSGT
AbilityName="MZMindShieldSmoke"
AbilityName="NimbleHands"
AbilityName="DisablingShot"

MSGT
AbilityName="MZFortressSmoke"
AbilityName="SkirmisherStrike"
AbilityName="CombatPresence"

!RandomAbilityDecks=()
;Shieldbearer LCPL
+RandomAbilityDecks=(DeckName="Tier1_XComAbilities", \\
Abilities=((AbilityName="ABB_Parkour"), \\
(AbilityName="Phantom"), \\
(AbilityName="ImprovisePRFreeSmokeGrenade"), \\
(AbilityName="ImprovisePRFreeFlashbangGrenade"), \\
(AbilityName="PRPA_GetDown") \\
))
;Shieldbearer CPL
+RandomAbilityDecks=(DeckName="Tier2_XComAbilities", \\
Abilities=((AbilityName="Maim_LW", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="Walkfire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="ShadowOps_Bandolier", ApplyToWeaponSlot=eInvSlot_Unknown), \\
(AbilityName="YouGotThis"), \\
(AbilityName="TargetFocus_LW") \\
))
;Shieldbearer SGT
+RandomAbilityDecks=(DeckName="Tier3_XComAbilities", \\
Abilities=((AbilityName="ShadowOps_Fortify"), \\
(AbilityName="TacticalSense"), \\
(AbilityName="ShadowOps_Inspiration"), \\
(AbilityName="RiotControl"), \\
(AbilityName="CoveringFire") \\
))
;Shieldbearer SSGT
+RandomAbilityDecks=(DeckName="Tier4_XComAbilities", \\
Abilities=((AbilityName="GrimyLightOrdnance"), \\
(AbilityName="SoftenUp"), \\
(AbilityName="ShootingSharp_LW"), \\
(AbilityName="ShadowOps_Fastball"), \\
(AbilityName="MZPoisoningSuppression", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon) \\
))
;Shieldbearer TSGT
+RandomAbilityDecks=(DeckName="Tier5_XComAbilities", \\
Abilities=((AbilityName="MZDisablingSuppression", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="CloseCombatSpecialist", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="PRPA_KeepYourHeadDown"), \\
(AbilityName="PRPA_DefensiveManeuvers"), \\
(AbilityName="PRPA_FrostShield") \\
))
;Shieldbearer GSGT
+RandomAbilityDecks=(DeckName="Tier6_XComAbilities", \\
Abilities=((AbilityName="MZBurialShot", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="ShadowOps_Focus"), \\
(AbilityName="DangerZone", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="RapidFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="F_CombatDrugs"), \\
(AbilityName="CoolUnderPressure") \\
))
;Shieldbearer MSGT
+RandomAbilityDecks=(DeckName="Tier7_XComAbilities", \\
Abilities=((AbilityName="MZPocketFlamer"), \\
(AbilityName="CyclicFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="MZVentilate", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="SaturationFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="MZPanicSuppression", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="ByMyCommand"), \\
(AbilityName="IsmsScoutingReport") \\
))
!SoldierRanks=()
Last edited by Captain Pet Rock; 17 Sep, 2024 @ 12:32pm