XCOM 2
Playable Advent - LWOTC [1.0.3]
Captain Pet Rock  [developer] 17 Sep, 2024 @ 10:58am
Bio Barrier Trooper Feedback
Squaddie
AbilityName="BioShieldBash"
AbilityName="AdvBioShieldDeflect"
AbilityName="PRPA_TisButAScratch"

LCPL
AbilityName="Blademaster"
AbilityName="Iri_Rider_Guard"
AbilityName="CenterMass"

CPL
AbilityName="Cutthroat"
AbilityName="Iri_Rider_GalvanizedArmor"
AbilityName="Impulse_LW"

SGT
AbilityName="PRPA_BatteringRam"
AbilityName="Combatives"
AbilityName="ShadowOps_Sprint"

SSGT
AbilityName="Whirlwind2"
AbilityName="LightningReflexes_LW"
AbilityName="Untouchable"

TSGT
AbilityName="Bladestorm"
AbilityName="CrusaderRage_LW"
AbilityName="RapidFire"

GSGT
AbilityName="Concentration_LW"
AbilityName="ShadowOps_Sprint"
AbilityName="CoolUnderPressure"

MSGT
AbilityName="Overdrive"
AbilityName="CloseCombatSpecialist"
AbilityName="CloseEncounters"

!RandomAbilityDecks=()
;Bio Barrier Trooper LCPL
+RandomAbilityDecks=(DeckName="Tier1_XComAbilities", \\
Abilities=((AbilityName="ABB_Parkour"), \\
(AbilityName="F_Dedication"), \\
(AbilityName="Formidable"), \\
(AbilityName="ShadowOps_HeavyArmor"), \\
(AbilityName="Paramedic_LW") \\
))
;Bio Barrier Trooper CPL
+RandomAbilityDecks=(DeckName="Tier2_XComAbilities", \\
Abilities=((AbilityName="TakeUnder", ApplyToWeaponSlot=eInvSlot_SecondaryyWeapon), \\
(AbilityName="ShadowOps_Bandolier", ApplyToWeaponSlot=eInvSlot_Unknown), \\
(AbilityName="OpenFire_LW", ApplyToWeaponSLot=eInvSlot_PrimaryWeapon), \\
(AbilityName="Executioner_LW", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="TargetFocus_LW", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon) \\
))
;Bio Barrier Trooper SGT
+RandomAbilityDecks=(DeckName="Tier3_XComAbilities", \\
Abilities=((AbilityName="HardTarget"), \\
(AbilityName="ZoneOfControl_LW"), \\
(AbilityName="Brawler", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="Fortify"), \\
(AbilityName="LoneWolf") \\
))
;Bio Barrier Trooper SSGT
+RandomAbilityDecks=(DeckName="Tier4_XComAbilities", \\
Abilities=((AbilityName="SkirmisherStrike", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="ShadowOps_Fracture_LW2", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="IRI_Rider_ConcussiveBlows", ApplyToWeaponSlot=eInvSlot_Unknown), \\
(AbilityName="IRI_Rider_Enrage", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="ShadowOps_EatThis", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon) \\
))
;Bio Barrier Trooper TSGT
+RandomAbilityDecks=(DeckName="Tier5_XComAbilities", \\
Abilities=((AbilityName="CombatFitness"), \\
(AbilityName="PRPA_DefensiveManeuvers"), \\
(AbilityName="TacticalSense"), \\
(AbilityName="Implacable"), \\
(AbilityName="DamageControl") \\
))
;Bio Barrier Trooper GSGT
+RandomAbilityDecks=(DeckName="Tier6_XComAbilities", \\
Abilities=((AbilityName="MZBurialShot", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="HuntersInstinct", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="F_BlindingFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="ShadowOps_Focus", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="ShadowOps_VitalPoint", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="RunAndGun_LW") \\
))
;Bio Barrier Trooper MSGT
+RandomAbilityDecks=(DeckName="Tier7_XComAbilities", \\
Abilities=((AbilityName="ShadowOps_Mayhem_LW2"), \\
(AbilityName="Reaper", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="MZVentilate", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon) \\
(AbilityName="F_ThousandsToGo", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="MZBurialBlade", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="BloodyKnuckles", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="Overclock", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) \\
))
!SoldierRanks=()
Last edited by Captain Pet Rock; 17 Sep, 2024 @ 12:25pm