XCOM 2
Playable Advent - LWOTC [1.0.3]
Captain Pet Rock  [developer] 17 Sep, 2024 @ 10:58am
Bio Assault Trooper Feedback
Squaddie
AbilityName="PRPA_AssaultStun"
AbilityName="KnifeFighter"
AbilityName="PRFreeAcidGrenade"

LCPL
AbilityName="Whirlwind2"
AbilityName="F_SaltInTheWound"
AbilityName="CenterMass"

CPL
AbilityName="Blademaster"
AbilityName="ImprovisePRFreeAcidGrenade"
AbilityName="F_SurgicalPrecision"

SGT
AbilityName="LightningSlash_LW"
AbilityName="GrimyVileConcoctions"
AbilityName="SkirmisherStrike"

SSGT
AbilityName="Combatives"
AbilityName="ShadowOps_Fastball"
AbilityName="LockedOn"

TSGT
AbilityName="Anatomy"
AbilityName="Concentration_LW"
AbilityName="Shredder"

GSGT
AbilityName="ShankRedemption"
AbilityName="F_ColdBlooded"
AbilityName="F_ThousandsToGo"

MSGT
AbilityName="PRPA_VictoriousAssault"
AbilityName="ShadowOps_DangerZone"
AbilityName="Lethal"

!RandomAbilityDecks=()
;Bio Assault Trooper LCPL
+RandomAbilityDecks=(DeckName="Tier1_XComAbilities", \\
Abilities=((AbilityName="ABB_Parkour"), \\
(AbilityName="SharpshooterAim", ApplyToWeaponSlot=eInvSlot_Unknown), \\
(AbilityName="PRFreeSmokeGrenade"), \\
(AbilityName="PRFreeFlashbangGrenade"), \\
(AbilityName="Paramedic_LW") \\
))
;Bio Assault Trooper CPL
+RandomAbilityDecks=(DeckName="Tier2_XComAbilities", \\
Abilities=((AbilityName="Walkfire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="ShadowOps_Bandolier", ApplyToWeaponSlot=eInvSlot_Unknown), \\
(AbilityName="TakeUnder", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="MZShockKnife", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="MZAcidKnife", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) \\
))
;Bio Assault Trooper SGT
+RandomAbilityDecks=(DeckName="Tier3_XComAbilities", \\
Abilities=((AbilityName="Formidable"), \\
(AbilityName="ZoneOfControl_LW"), \\
(AbilityName="F_TrenchWarfare"), \\
(AbilityName="Brawler"), \\
(AbilityName="ImprovisePRFreeGasGrenade") \\
))
;Bio Assault Trooper SSGT
+RandomAbilityDecks=(DeckName="Tier4_XComAbilities", \\
Abilities=((AbilityName="Overkill_LW", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="ImprovisePRFreeNeurotoxinGrenade"), \\
(AbilityName="MZInfectedKnife", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="MZSerratedKnife", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="Cutthroat", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon) \\
))
;Bio Assault Trooper TSGT
+RandomAbilityDecks=(DeckName="Tier5_XComAbilities", \\
Abilities=((AbilityName="ShadowOps_Lightfoot"), \\
(AbilityName="LightningReflexes_LW"), \\
(AbilityName="Bladestorm", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="Implacable"), \\
(AbilityName="Untouchable") \\
))
;Bio Assault Trooper GSGT
+RandomAbilityDecks=(DeckName="Tier6_XComAbilities", \\
Abilities=((AbilityName="MZBurialShot", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="MZLightningKnife", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="MZFlameKnife", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="ShadowOps_VitalPoint", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="RunAndGun_LW"), \\
(AbilityName="PR_MasterEngineer") \\
))
;Bio Assault Trooper MSGT
+RandomAbilityDecks=(DeckName="Tier7_XComAbilities", \\
Abilities=((AbilityName="ShadowOps_Mayhem_LW2"), \\
(AbilityName="CloseCombatSpecialist", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="CyclicFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="MZBurialBlade", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="BloodyKnuckles", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="TotalCombat"), \\
(AbilityName="ShadowOps_Butcher") \\
))
Last edited by Captain Pet Rock; 17 Sep, 2024 @ 12:21pm