XCOM 2
Playable Advent - LWOTC [1.0.3]
Captain Pet Rock  [developer] 17 Sep, 2024 @ 10:59am
Bio Captain Feedback
Squaddie
AbilityName="PRPA_ToxinSlash"
AbilityName="ReflexSlash"
AbilityName="PRFreeNeurotoxinGrenade"

LCPL
AbilityName="Blademaster"
AbilityName="CenterMass"
AbilityName="ImprovisePRFreeNeurotoxinGrenade"

CPL
AbilityName="Combatives"
AbilityName="F_AmmoConservation"
AbilityName="F_SaltInTheWound"

SGT
AbilityName="Whirlwind2"
AbilityName="CloseCombatSpecialist"
AbilityName="TotalCombat"

SSGT
AbilityName="CoolUnderPressure"
AbilityName="ShadowStep"
AbilityName="ShadowOps_Fastball"

TSGT
AbilityName="MZDogPileMelee"
AbilityName="MZChasingFire"
AbilityName="CombatPresence"

GSGT
AbilityName="Bladestorm"
AbilityName="Killzone"
AbilityName="F_ColdBlooded"

MSGT
AbilityName="ShadowOps_Mayhem_LW2"
AbilityName="ShadowOps_Focus"
AbilityName="PRPA_BioAirstrike"

!RandomAbilityDecks=()
;Bio Captain LCPL
+RandomAbilityDecks=(DeckName="Tier1_XComAbilities", \\
Abilities=((AbilityName="CoveringFire"), \\
(AbilityName="F_Dedication"), \\
(AbilityName="EverVigilant", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="Formidable"), \\
(AbilityName="Paramedic_LW") \\
))
;Bio Captain CPL
+RandomAbilityDecks=(DeckName="Tier2_XComAbilities", \\
Abilities=((AbilityName="HeavyFrags", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="ShadowOps_Bandolier", ApplyToWeaponSlot=eInvSlot_Unknown), \\
(AbilityName="OpenFire_LW"), \\
(AbilityName="Predator_LW"), \\
(AbilityName="TakeUnder", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) \\
))
;Bio Captain SGT
+RandomAbilityDecks=(DeckName="Tier3_XComAbilities", \\
Abilities=((AbilityName="NimbleHands", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="Brawler"), \\
(AbilityName="ZoneOfControl_LW"), \\
(AbilityName="ImprovisePRFreeGasGrenade"), \\
(AbilityName="PRFreeEMPGrenade") \\
))
;Bio Captain SSGT
+RandomAbilityDecks=(DeckName="Tier4_XComAbilities", \\
Abilities=((AbilityName="MZBurialShot", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="ImprovisePRFreeAcidGrenade"), \\
(AbilityName="SkirmisherInterrupt_LW"), \\
(AbilityName="IRI_Rider_Intercept", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="Lethal", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon) \\
))
;Bio Captain TSGT
+RandomAbilityDecks=(DeckName="Tier5_XComAbilities", \\
Abilities=((AbilityName="LightningReflexs_LW"), \\
(AbilityName="RapidReaction", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="Sentinel_LW", ApplyToWeaponSlot=eInvSlot_PrimaryWeapo), \\
(AbilityName="Implacable"), \\
(AbilityName="Untouchable") \\
))
;Bio Captain GSGT
+RandomAbilityDecks=(DeckName="Tier6_XComAbilities", \\
Abilities=((AbilityName="HitAndRun", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="ShadowOps_FirstStrike", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="Fullkit"), \\
(AbilityName="GrimyVileConcoctions"), \\
(AbilityName="ShadowOps_VitalPoint", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="PR_MasterEngineer) \\
))
;Bio Captain MSGT
+RandomAbilityDecks=(DeckName="Tier7_XComAbilities", \\
Abilities=((AbilityName="ShadowOps_DangerZone"), \\
(AbilityName="Battlelord"), \\
(AbilityName="IRI_Rider_MassIntercept", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="MZBurialBlade", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="PRPA_Airstrike", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="PRPA_FrostAirstrike", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="ShadowOps_Butcher") \\
))
!SoldierRanks=()
Last edited by Captain Pet Rock; 17 Sep, 2024 @ 12:15pm