XCOM 2
Playable Advent - LWOTC [1.0.3]
Captain Pet Rock  [developer] 17 Sep, 2024 @ 11:01am
Frost Technician Feedback
Squaddie
AbilityName="IntrusionProtocol"
AbilityName="HaywireProtocol"
AbilityName="PR_BitterfrostProtocol"

LCPL
AbilityName="SkirmisherStrike"
AbilityName="PR_Highground"
AbilityName="MZFrostProtocol"

CPL
AbilityName="LockedOn"
AbilityName="IsmsShadowborn"
AbilityName="MZFortyBelow"

SGT
AbilityName="ShootingSharp_LW"
AbilityName="ShadowOps_StealthProtocol"
AbilityName="PR_BitterfrostAirDrop"

SSGT
AbilityName="DoubleTap2"
AbilityName="PRPA_DeployableFrostDroid"
AbilityName="PR_FreezeProtocol"

TSGT
AbilityName="RunAndGun_LW"
AbilityName="QuickAid"
AbilityName="PR_BlackIceProtocol"

GSGT
AbilityName="DisablingShot"
AbilityName="ShadowOps_SuperCharge"
AbilityName="MZWinterProtocol

;MSGT
AbilityName="Lethal"
AbilityName="PRPA_DeployableFrostMec"
AbilityName="PR_FrostBlossomProtocol"

!RandomAbilityDecks=()
;Frost Technician LCPL
+RandomAbilityDecks=(DeckName="Tier1_XComAbilities", \\
Abilities=((AbilityName="Interference", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="MedicalProtocol", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="AidProtocol", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="PR_SmokeAirdrop", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="PR_FlashbangAirdrop", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) \\
))
;Frost Technician CPL
+RandomAbilityDecks=(DeckName="Tier2_XComAbilities", \\
Abilities=((AbilityName="CombatProtocol", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="TargetFocus_LW", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="Failsafe", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="BloodTrail", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="LeadTheTarget_LW", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon) \\
))
;Frost Technician SGT
+RandomAbilityDecks=(DeckName="Tier3_XComAbilities", \\
Abilities=((AbilityName="RevivalProtocol", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="LowProfile"), \\
(AbilityName="RescueProtocol", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="MZLongRangeDefense"), \\
(AbilityName="PR_EMPAirdrop", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) \\
))
;Frost Technician SSGT
+RandomAbilityDecks=(DeckName="Tier4_XComAbilities", \\
Abilities=((AbilityName="CenterMass", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="ShadowOps_HeatAmmo"), \\
(AbilityName="MZAcidProtocol", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="Airdrop", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="Trojan", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) \\
))
;Frost Technician TSGT
+RandomAbilityDecks=(DeckName="Tier5_XComAbilities", \\
Abilities=((AbilityName="PR_ConcussionAirdrop", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="RestorationProtocol", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="PRPA_FrostShield"), \\
(AbilityName="ShadowOps_ShieldProtocol", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="Untouchable") \\
))
;Frost Technician GSGT
+RandomAbilityDecks=(DeckName="Tier6_XComAbilities", \\
Abilities=((AbilityName="HitAndRun", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="ShadowOps_Fracture_LW2", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="CapacitorDischarge", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="PR_IncendiaryAirdrop", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="PR_ControlAirdrop", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="Rapidfire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon) \\
))
;Frost Technician MSGT
+RandomAbilityDecks=(DeckName="Tier7_XComAbilities", \\
Abilities=((AbilityName="ShadowOps_Mayhem_LW2"), \\
(AbilityName="CyclicFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="F_ThousandsToGo", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="IsmsScoutingReport"), \\
(AbilityName="FullOverride", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="PR_FrostBombAirdrop", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="ShadowOps_Butcher") \\
))
!SoldierRanks=()
Last edited by Captain Pet Rock; 17 Sep, 2024 @ 11:42am