XCOM 2
Playable Advent - LWOTC [1.0.3]
Captain Pet Rock  [developer] 17 Sep, 2024 @ 11:02am
Wraith Commando Feedback
Squaddie
AbilityName="Rend"
AbilityName="TemplarFocus"
AbilityName="Momentum"
AbilityName="TemplarInvert"

LCPL
AbilityName="ShadowOps_Magnum"
AbilityName="IRI_Rider_Intercept"
AbilityName="OverCharge_LW"

CPL
AbilityName="CloseQuarterDuelist"
AbilityName="Concentration_LW"
AbilityName="Shadowstep"

SGT
AbilityName="PRPA_Unleash"
AbilityName="CoolUnderPressure"
AbilityName="IRI_Rider_PowerUp"

SSGT
AbilityName="PRPA_WraithsWrath"
AbilityName="ShadowOps_VitalPoint"
AbilityName="PRPA_VoidSlash"

TSGT
AbilityName="HuntersInstinct"
AbilityName="TemplarBladestorm",
AbilityName="DoubleRendFocus"

GSGT
AbilityName="ShadowOps_Mayhem_LW2",
AbilityName="Untouchable"
AbilityName="ArcWavePassive"

MSGT
AbilityName="PRPA_Liquidator"
AbilityName="IRI_Rider_MassIntercept"
AbilityName="Reaper"

!RandomAbilityDecks=()
;Wraith Commando LCPL
+RandomAbilityDecks=(DeckName="Tier1_XComAbilities", \\
Abilities=((AbilityName="ABB_Parkour"), \\
(AbilityName="Meditation"), \\
(AbilityName="Pillar"), \\
(AbilityName="F_Adrenaline"), \\
(AbilityName="Paramedic_LW") \\
))
;Wraith Commando CPL
+RandomAbilityDecks=(DeckName="Tier2_XComAbilities", \\
Abilities=((AbilityName="Amplify", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="TakeUnder", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="MZAccurateReaction"), \\
(AbilityName="CenterMass", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="FanTheHammer", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) \\
))
;Wraith Commando SGT
+RandomAbilityDecks=(DeckName="Tier3_XComAbilities", \\
Abilities=((AbilityName="Brawler"), \\
(AbilityName="ZoneOfControl_LW"), \\
(AbilityName="IRI_Rider_Teleport"), \\
(AbilityName="F_TrenchWarfare"), \\
(AbilityName="MZLongRangeDefense") \\
))
;Wraith Commando SSGT
+RandomAbilityDecks=(DeckName="Tier4_XComAbilities", \\
Abilities=((AbilityName="Volt", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="Cutthroat", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="Fanfire", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="Faceoff", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="Blademaster", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon) \\
))
;Wraith Commando TSGT
+RandomAbilityDecks=(DeckName="Tier5_XComAbilities", \\
Abilities=((AbilityName="ShadowOps_Lightfoot"), \\
(AbilityName="CrusadersRage_LW"), \\
(AbilityName="LightningReflexes_LW"), \\
(AbilityName="Implacable"), \\
(AbilityName="Combatives", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon) \\
))
;Wraith Commando GSGT
+RandomAbilityDecks=(DeckName="Tier6_XComAbilities", \\
Abilities=((AbilityName="MZDogpileMelee", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="MZBurialBlade", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="IonicStorm", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="VoidConduit", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="IRI_Rider_ConcussiveBlows", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="OverKill_LW", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon) \\
))
;Wraith Commando MSGT
+RandomAbilityDecks=(DeckName="Tier7_XComAbilities", \\
Abilities=((AbilityName="Apotheosis"), \\
(AbilityName="F_Recharge", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="MZReblossom", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="ScourgeCutter", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="IRI_Rider_Thunderdome", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="ShadowOps_FirstStrike", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon), \\
(AbilityName="ShadowOps_Butcher") \\
))
Last edited by Captain Pet Rock; 17 Sep, 2024 @ 11:31am
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2642301356 14 Jul @ 10:46am 
In my games,the Wraith Commando does't have model,whether other players is normal.
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