XCOM 2
Playable Advent - LWOTC [1.0.3]
Captain Pet Rock  [developer] 17 Sep, 2024 @ 11:04am
Assault Trooper Feedback
Squaddie
AbilityName="AssaultShot"
AbilityName="ImprovisePRFreeMagGrenade"
AbilityName="LaunchGrenade"

LCPL
AbilityName="CloseAndPersonal"
AbilityName="Jingoistic"
AbilityName="CenterMass"

CPL
AbilityName="ShadowOps_ThisOnesMine"
AbilityName="Salvo"
AbilityName="SkirmisherReflexes"

SGT
AbilityName="Implacable"
AbilityName="ShadowOps_Rocketeer"
AbilityName="GrimyStrafe"

SSGT
AbilityType=AbilityName="LightningReflexes_LW"
AbilityName="ImprovisePRFreeLaserGrenade"
AbilityName="ShadowOps_Focus"

TSGT
AbilityName="CloseEncounters"
AbilityName="ShadowOps_Fastball"
AbilityName="RunAndGun_LW"

GSGT
AbilityName="ShadowOps_Lightfoot"
AbilityName="PR_MasterEngineer"
AbilityName="SoftenUp"

MSGT
AbilityName="ShadowOps_Slamfire"
AbilityName="ImprovisePRFreeRadGrenade"
AbilityName="MZChasingFire"

!RandomAbilityDecks=()
;Assault Trooper LCPL
+RandomAbilityDecks=(DeckName="Tier1_XComAbilities", \\
Abilities=((AbilityName="ABB_Parkour"), \\
(AbilityName="Formidable"), \\
(AbilityName="ImprovisePRFreeSmokeGrenade"), \\
(AbilityName="ImprovisePRFreeFlashbangGrenade"), \\
(AbilityName="Paramedic_LW") \\
))
;Assault Trooper CPL
+RandomAbilityDecks=(DeckName="Tier2_XComAbilities", \\
Abilities=((AbilityName="ImprovisePRFreeFragGrenade"), \\
(AbilityName="ImprovisePRFreeAPGrenade"), \\
(AbilityName="ShadowOps_Bandolier", ApplyToWeaponSlot=eInvSlot_Unknown), \\
(AbilityName="Predator_LW", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="NeedleGrenades") \\
))
;Assault Trooper SGT
+RandomAbilityDecks=(DeckName="Tier3_XComAbilities", \\
Abilities=((AbilityName="MZLongRangeDefense"), \\
(AbilityName="LowProfile"), \\
(AbilityName="Brawler"), \\
(AbilityName="ZoneOfControl_LW"), \\
(AbilityName="ImprovisePRFreeGasGrenade") \\
))
;Assault Trooper SSGT
+RandomAbilityDecks=(DeckName="Tier4_XComAbilities", \\
Abilities=((AbilityName="Overkill_LW", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="Rainmaker"), \\
(AbilityName="ImprovisePRFreeAcidGrenade"), \\
(AbilityName="ImprovisePRFreeEMPGrenade"), \\
(AbilityName="ShadowOps_EatThis", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon) \\
))
;Assault Trooper TSGT
+RandomAbilityDecks=(DeckName="Tier5_XComAbilities", \\
Abilities=((AbilityName="CombatFitness"), \\
(AbilityName="ImprovisePRFreeConcussionGrenade"), \\
(AbilityName="ImprovisePRFreeControlGrenade"), \\
(AbilityName="ImprovisePRFreeNeurotoxinGrenade"), \\
(AbilityName="Untouchable") \\
))
;Assault Trooper GSGT
+RandomAbilityDecks=(DeckName="Tier6_XComAbilities", \\
Abilities=((AbilityName="HitAndRun", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="MZ_Slot_Heavy"), \\
(AbilityName="Lethal", ApplyToWeaponSlot=eInvSlot_PrimayWeapon), \\
(AbilityName="Fullkit"), \\
(AbilityName="ImprovisePRFreeVortexGrenade"), \\
(AbilityName="ImprovisePRFreeFirebomb") \\
))
;Assault Trooper MSGT
+RandomAbilityDecks=(DeckName="Tier7_XComAbilities", \\
Abilities=((AbilityName="CloseCombatSpecialist", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="RapidFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="F_ThousandsToGo", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="ShadowOps_DangerZone"), \\
(AbilityName="ImprovisePRFreeFrostBomb"), \\
(AbilityName="ImprovisePRFreeBlackFlameGrenade"), \\
(AbilityName="ShadowOps_Butcher") \\
))
Last edited by Captain Pet Rock; 17 Sep, 2024 @ 11:23am