XCOM 2
Playable Advent - LWOTC [1.0.3]
Captain Pet Rock  [developer] 17 Sep, 2024 @ 11:04am
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Squaddie
AbilityName="Phantom"
AbilityName="Covert"
AbilityName="FreeScanner"

LCPL
AbilityName="ShadowOps_SensorOverlays"
AbilityName="Predator_LW"
AbilityName="IsmsShadowborn"

CPL
Abilityname="PRPA_GetDown"
AbilityName="CenterMass"
AbilityName="F_BlindingFire"

SGT
AbilityName="CombatPresence"
AbilityName="HitAndRun"
AbilityName="RunAndGun_LW"

SSGT
AbilityName="ManualOverride"
AbilityName="HuntersInstinct"
AbilityName="ShadowStrike_LW"

TSGT
AbilityName="PRPA_KeepYourHeadDown"
AbilityName="NimbleHands"
AbilityName="ConcealingShot"

GSGT
AbilityName="PRPA_StreetSmarts"
AbilityName="Lethal"
AbilityName="Implacable"

MSGT
AbilityName="ByMyCommand"
AbilityName="SoulReaper"
AbilityName="F_Recharge"


!RandomAbilityDecks=()
;Pathfinder LCPL
+RandomAbilityDecks=(DeckName="Tier1_XComAbilities", \\
Abilities=((AbilityName="YouGotThis"), \\
(AbilityName="Covert"), \\
(AbilityName="ShadowOps_SmokeAndMirrors_LW2"), \\
(AbilityName="F_Blend"), \\
(AbilityName="Paramedic_LW") \\
))
;Pathfinder CPL
+RandomAbilityDecks=(DeckName="Tier2_XComAbilities", \\
Abilities=((AbilityName="Maim_LW", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="ShadowOps_Bandolier", ApplyToWeaponSlot=eInvSlot_Unknown), \\
(AbilityName="Walkfire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="Impulse_LW", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="Holotargeting", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon) \\
))
;Pathfinder SGT
+RandomAbilityDecks=(DeckName="Tier3_XComAbilities", \\
Abilities=((AbilityName="ShadowOps_CoverMe"), \\
(AbilityName="MZLongRangeDefense"), \\
(AbilityName="F_TrenchWarfare"), \\
(AbilityName="Shadowstep"), \\
(AbilityName="PRFreeEMPGrenade") \\
))
;Pathfinder SSGT
+RandomAbilityDecks=(DeckName="Tier4_XComAbilities", \\
Abilities=((AbilityName="DisablingShot", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="ShadowOps_Bullseye", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="F_FirstStrike", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="ShadowOps_Fracture_LW2", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="SkirmisherStrike", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon) \\
))
;Pathfinder TSGT
+RandomAbilityDecks=(DeckName="Tier5_XComAbilities", \\
Abilities=((AbilityName="ShadowOps_Lightfoot"), \\
(AbilityName="PRPA_DefensiveManeuvers"), \\
(AbilityName="Minelayer"), \\
(AbilityName="Tradecraft"), \\
(AbilityName="Untouchable") \\
))
;Pathfinder GSGT
+RandomAbilityDecks=(DeckName="Tier6_XComAbilities", \\
Abilities=((AbilityName="RapidFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="MZBurialShot", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="Overkill_LW", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="CloseEncounters", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="HiddenReservers"), \\
(AbilityName="Conceal") \\
))
;Pathfinder MSGT
+RandomAbilityDecks=(DeckName="Tier7_XComAbilities", \\
Abilities=((AbilityName="ShadowOps_FirstStrike", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="SaturationFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="F_ThousandsToGo", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="IRI_BH_Nightfall_Passive", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="F_QuickFeet") \\
(AbilityName="PRFreeFrostBomb") \\
(AbilityName="PRFreePathfinderStunMine") \\
))
Last edited by Captain Pet Rock; 17 Sep, 2024 @ 11:16am