XCOM 2
Playable Advent - LWOTC [1.0.3]
Captain Pet Rock  [developer] 17 Sep, 2024 @ 11:05am
Pathfinder Hunter Feedback
Squaddie
AbilityName="ShadowOps_Fade"
AbilityName="PRPA_HunterMark"
AbilityName="LockNLoad_LW"
AbilityName="ImprovisePRFreeFlashbangGrenade"

LCPL
AbilityName="Phantom"
AbilityName="TotalCombat"
AbilityName="PR_Highground"

CPL
AbilityName="Impulse_LW"
AbilityName="BluescreenBombs"
AbilityName="IsmsShadowborn"

SGT
AbilityName="ShadowOps_Sprint"
AbilityName="StingGrenades"
AbilityName="PRPA_PreyUponThee"

SSGT
AbilityName="F_FirstStrike"
AbilityName="CoupDeGrace2"
AbilityName="F_PierceTheVeil"

TSGT
AbilityName="ShadowOps_Bullseye"
AbilityName="ShadowOps_Fastball"
AbilityName="Lethal"

GSGT
AbilityName="HuntersInstinct",
AbilityName="PRFreePathfinderStunMine"
AbilityName="ShootingSharp_LW"

MSGT
AbilityName="HitAndRun"
AbilityName="Serial_LW"
AbilityName="IRI_BH_Nightfall_Passive"

;Pathfinder Hunter LCPL
+RandomAbilityDecks=(DeckName="Tier1_XComAbilities", \\
Abilities=((AbilityName="ABB_Parkour"), \\
(AbilityName="F_Dedication"), \\
(AbilityName="ImprovisePRFreeSmokeGrenade"), \\
(AbilityName="Formidable"), \\
(AbilityName="Paramedic_LW") \\
))
;Pathfinder Hunter CPL
+RandomAbilityDecks=(DeckName="Tier2_XComAbilities", \\
Abilities=((AbilityName="TargetFocus_LW", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="ShadowOps_Bandolier", ApplyToWeaponSlot=eInvSlot_Unknown), \\
(AbilityName="Lonewolf"), \\
(AbilityName="PRFreeAPGrenade"). \\
(AbilityName="PRFreeFragGrenade") \\
))
;Pathfinder Hunter SGT
+RandomAbilityDecks=(DeckName="Tier3_XComAbilities", \\
Abilities=((AbilityName="CombatDrugs"), \\
(AbilityName="LowProfile"), \\
(AbilityName="MZLongRangeDefense"), \\
(AbilityName="RapidDeployment"), \\
(AbilityName="PRFreeEMPGrenade") \\
))
;Pathfinder Hunter SSGT
+RandomAbilityDecks=(DeckName="Tier4_XComAbilities", \\
Abilities=((AbilityName="ShadowOps_Fracture_LW2", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="PRFreeNeurotoxinGrenade"), \\
(AbilityName="PRFreeConcussionGrenade"), \\
(AbilityName="Executioner_LW"), \\
(AbilityName="CenterMass", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon) \\
))
;Pathfinder Hunter TSGT
+RandomAbilityDecks=(DeckName="Tier5_XComAbilities", \\
Abilities=((AbilityName="ShadowOps_Lightfoot"), \\
(AbilityName="PR_MasterEngineer"), \\
(AbilityName="Minelayer"), \\
(AbilityName="Conceal"), \\
(AbilityName="PRFreeControlGrenade") \\
))
;Pathfinder Hunter GSGT
+RandomAbilityDecks=(DeckName="Tier6_XComAbilities", \\
Abilities=((AbilityName="MZBurialShot", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="DisablingShot", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="Fullkit"), \\
(AbilityName="DoubleTap2", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="BulletShred", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="ShadowStrike_LW") \\
))
;Pathfinder Hunter MSGT
+RandomAbilityDecks=(DeckName="Tier7_XComAbilities", \\
Abilities=((AbilityName="ShadowOps_FirstStrike", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="RapidFire", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="SkirmisherStrike", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="DeathFromAbove", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon), \\
(AbilityName="F_QuickFeet"), \\
(AbilityName="PRFreePathfinderStunMineSecond2"), \\
(AbilityName="ShadowOps_Butcher") \\
))
Last edited by Captain Pet Rock; 17 Sep, 2024 @ 11:11am
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Showing 1-1 of 1 comments
This is a great mod, and I'm very glad I found it. Thank you for it. And here's another question: will new playable adventurers be added?
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Showing 1-1 of 1 comments
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