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not sure how relevant, but they are the last before the game crashes, game freezes with music still playing.
[effect.cpp:651]: Script Error, attempted to execute an effect on an unsupported scope!
Event: est_chivalry.1
Location: file: events/est_events_chivalry.txt line: 54
Effect Type: every_owned_leader
Scope:type=leader
Acknowledged. It's not a bug per se, but it's an issue of course. It's the way Girion coded it, and I didn't realise it's not being done the best way. I just spent the last several hours getting the agendas up and running, so I'll get to this when I recuperate.
in est_misc_l_english.yml mod_planet_jobs_robotic_energy_produces_mult should have a ":0" and "Porduction" is spelled "Prduction"
What would I do without you guys... I completely missed the localisation error there, and I didn't even know about the
Thanks for finding this.
I can't pick more than 8 traditions even though i have the unity for it. Technically, i can pick 4 more since i see the orange buttons.. But i won't be able to pick choices from within them since i can't scroll down.
Not sure if that's an issue with this mod?
That's a U.I. problem, from the looks of it. This mod doesn't touch the G.U.I. files, so this is an issue affected by something else, it would ssem. Are you using U.I Overhaul Dynamic with its tradition slot submod?
mod_ship_military_exotic_gases_cost_mult:0 ""Ship Exotic Gas Upkeep""
mod_ship_military_rare_crystals_cost_mult:0 ""Ship Rare Crystal Upkeep""
mod_ship_military_sr_living_metal_cost_mult:0 '"Ship Living Metal Upkeep"'
mod_ship_military_sr_zro_cost_mult:0 ""Ship Zro Upkeep""
mod_ship_military_sr_dark_matter_cost_mult:0 ""Ship Dark Matter Upkeep""
mod_ship_military_nanites_cost_mult:0 ""Ship Nanite Upkeep""
"",'","' -> "
I saw that the Shroudborn one had missing localisation for modifiers, but I'm not sure what wrong with the Commercial one since it looks fine to me.
@bee634
Fixed :)
In Commercial interests initial modifier- mod_planet_traders_produces_multi....