Stellaris

Stellaris

Expanded Stellaris Traditions 3
 This topic has been pinned, so it's probably important
Ben_D⚜  [developer] 13 Mar, 2024 @ 11:33pm
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Showing 1-15 of 116 comments
joakim.westergaard 17 Mar, 2024 @ 11:29am 
The two text strings "militarism_admiral: 0" and "militarism_general: 0" need to have the space brfore "0" removed
MDHansen 17 Mar, 2024 @ 1:09pm 
getting a few of these (2311 reports in the error file in a 12min playsession)
not sure how relevant, but they are the last before the game crashes, game freezes with music still playing.

[effect.cpp:651]: Script Error, attempted to execute an effect on an unsupported scope!
Event: est_chivalry.1
Location: file: events/est_events_chivalry.txt line: 54
Effect Type: every_owned_leader
Scope:type=leader
MadHowa 17 Mar, 2024 @ 4:52pm 
typo in faith tree and change the text a bit, when you finish the tree and get the option to select a path in text "We must select, what do we truly value in thsi galaxy?" Change it to "What ethic do we truly value in this galaxy?"
Ben_D⚜  [developer] 17 Mar, 2024 @ 5:23pm 
Thanks for bringing these up, I'll look into it now.
Dr.Macari 18 Mar, 2024 @ 12:30am 
When I selected the Military Schools from the Academy tradition tree, the level up leaders autoselected the traits. And another thing, I noticed that all my available commanders have the galespeed trait selected.
Ben_D⚜  [developer] 18 Mar, 2024 @ 4:46pm 
Originally posted by Dr.Macari:
When I selected the Military Schools from the Academy tradition tree, the level up leaders autoselected the traits. And another thing, I noticed that all my available commanders have the galespeed trait selected.

Acknowledged. It's not a bug per se, but it's an issue of course. It's the way Girion coded it, and I didn't realise it's not being done the best way. I just spent the last several hours getting the agendas up and running, so I'll get to this when I recuperate.
est_events_individualism.txt doesn't take the tiered expertise traits into account, e.g. it should go "has_trait_tier1or2or3 = { TRAIT = leader_trait_expertise_materials }" not "has_trait = leader_trait_expertise_materials"

in est_misc_l_english.yml mod_planet_jobs_robotic_energy_produces_mult should have a ":0" and "Porduction" is spelled "Prduction"
Ben_D⚜  [developer] 20 Mar, 2024 @ 8:56am 
Originally posted by joakim.westergaard:
est_events_individualism.txt doesn't take the tiered expertise traits into account, e.g. it should go "has_trait_tier1or2or3 = { TRAIT = leader_trait_expertise_materials }" not "has_trait = leader_trait_expertise_materials"

in est_misc_l_english.yml mod_planet_jobs_robotic_energy_produces_mult should have a ":0" and "Porduction" is spelled "Prduction"

What would I do without you guys... I completely missed the localisation error there, and I didn't even know about the
has_trait_tier1or2or3
trigger. The more you know...

Thanks for finding this.
Yeah, I had to learn it the hard way too when I took over the Ethics and Civics Classic mod some years ago. Still a lot to learn 😊
CptVodka 20 Mar, 2024 @ 12:43pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3193572682

I can't pick more than 8 traditions even though i have the unity for it. Technically, i can pick 4 more since i see the orange buttons.. But i won't be able to pick choices from within them since i can't scroll down.
Not sure if that's an issue with this mod?
Ben_D⚜  [developer] 20 Mar, 2024 @ 4:14pm 
@CptVodka

That's a U.I. problem, from the looks of it. This mod doesn't touch the G.U.I. files, so this is an issue affected by something else, it would ssem. Are you using U.I Overhaul Dynamic with its tradition slot submod?
MadHowa 20 Mar, 2024 @ 4:34pm 
Agenda Shroudborn studies & Development tooltips need fixing. Also commercial interests agenda tooltip. Sorry posting in wrong area.
Last edited by MadHowa; 20 Mar, 2024 @ 4:34pm
bee634 20 Mar, 2024 @ 5:59pm 
typos.
mod_ship_military_exotic_gases_cost_mult:0 ""Ship Exotic Gas Upkeep""
mod_ship_military_rare_crystals_cost_mult:0 ""Ship Rare Crystal Upkeep""
mod_ship_military_sr_living_metal_cost_mult:0 '"Ship Living Metal Upkeep"'
mod_ship_military_sr_zro_cost_mult:0 ""Ship Zro Upkeep""
mod_ship_military_sr_dark_matter_cost_mult:0 ""Ship Dark Matter Upkeep""
mod_ship_military_nanites_cost_mult:0 ""Ship Nanite Upkeep""

"",'","' -> "
Ben_D⚜  [developer] 20 Mar, 2024 @ 6:29pm 
Originally posted by MadHowa:
Agenda Shroudborn studies & Development tooltips need fixing. Also commercial interests agenda tooltip. Sorry posting in wrong area.

I saw that the Shroudborn one had missing localisation for modifiers, but I'm not sure what wrong with the Commercial one since it looks fine to me.


@bee634

Fixed :)
MadHowa 21 Mar, 2024 @ 4:08pm 
SPaceborn Developments in the initial modifier tool tip- mod_planet_districts_hab_cost_multi....

In Commercial interests initial modifier- mod_planet_traders_produces_multi....
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