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I need ideas for agendas for each tradition. This is a subjective & creative process that I'm falling short on.
The list of traditions can be found here. Although, some of this info is obsolete or no longer accurate. It's still largely the same however.
Hacking: codebreaking and operation difficulty reduction
Mechanicum: robot build speed +5% initial effect, robot build speed +10% and robot assembler jobs +1 upon launch
Serverbound: calculators and/or coordinators increase research and/or unity production
Spaceborn: habitat build cost reduction
Perseverence: pop resource output while at war OR after losing a war
Industry: alloy/consumer goods output
Isolation: cloaking strength and encryption
Malice: happiness/stability while in an offensive war
Fury: boosts the effects of the fury policy
Desires/Greed: boosts energy credits and/or trade value and reduces piracy
Hope this gives you some ideas!
Academy: Recursive Meta-Analysis
Administratum: Oversight Panels
Aesthetics: Refinement of Taste
Archivists: Re-Catalog the Archives
Benevolence: Foreign Aid Mission
Biogenesis: Abiogenesis
Chivalry: Call the Banners
Collectivism: All Lift Together
Commerce: Economic Stimulus
Confederacy: Delegated Powers
Cooperativity: Eusociality
Desires: Embrace Avarice
Destruction: Total Obliteration
Faith: Canonize the Saintly
Foundation: Concentrate Authority
Friendship: Reciprocal Goodwill
Fury: Single Minded Rage
Greed: Regressive Taxation
Hacking: Exploit Security Vulnerabilities
Individualism: Encourage Free Choice
Industry: Relax Regulations
Isolation: Turn Inwards
Justice: Restitution
Liberty: Self-Evident Truths
Malice: Painful Lessons
Mechanicum:
Might/Militarism: Imply Consequences
Mystery: Pass Unseen
Nature: Natural Wonders
Omnipresence: Nowhere to Hide
Order: Our Will Be Done
Perseverance: Learn from Failure
Philosophy: The Nature of Nothingness
Purposefulness: Executive Function
Piracy: Crime Pays
Proselytism: Share the Word
Serverbound: Defragmentation
Shroudborn: Seek the Substance
Spaceborn: Ad Astra
Subminds: Cultivate Novel Personalities
The Swarm:
Venerability:
Confederacy:
The opening -25% a extreme strong bonus in the lategame in comparison to other picky i would reduce it to at least -15% same with the final effect.
with -10% empire size it is twiced as the vanilla tradition, i would admit to lreduce it to -5% too.
Archivist:
The opening +20% Anomaly Discovery is very strong. I think a +15% would be fit better. With the Discovery tradition you get less and have to activate an edict. But +15% is stil ok because of the additional survey speed you get from Discovery.
I hope i have in teh next days tiem to check all for balance suggestion. But i need to compare this to the ascention picks you could do.
Initial: -10% pop growth, -10% basic resource yields (or -15% research speed?)
Launch: +1 Arc Furnace and +1 Dyson Swarm capacity
The penalties might be too harsh but this is a very rough idea.
And it's not an agenda, but having a tradition tree dedicated to the caravaneers & other NPC factions would be cool. Increasing the output of 10 year contracts, buffing hired leaders & their associated council positions, etc. Not entirely sure what an agenda for that tree would do, though - maybe adding the + 10 year lifespan trait to hired faction leaders?
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Unlocks Agenda: Assisted Archiving
Assisted Archiving: Initial Modifier: Observation Stations Produce: +5%. Launched Modifier: Observation Stations Produce: 10% AND Archive Build Speed: +25% (That's the unique building you get for finishing the tree)
Keep the Anomaly Discovery chance. It's simple to understand, and sends a strong signal the purpose of this tree is maximizing surveying. When paired with the complimenting, vanilla Discovery tree, using the "Map the Stars" Edict with the increased survey speed, you can really lean in to a more dedicated exploration play-through in a larger galaxy, with upwards of 4-5 dedicated exploration scientists. That feels different than a normal game. It's strong, yes, but it incentivizes a particular play-style. Tradition trees should change the way you functionally play the game. They shouldn't be generically powerful options like the vanilla Prosperity tree.
Shelf the "Assisted Archiving" Agenda for use with another, distinct tradition tree with a focus on maximizing Observation Stations and Pre-FTL interactions. If I have time later, I will write a different tree idea for that one!
Replacement for the "Assisted Archiving" Agenda:
"Celebration of Wonder":
Initial Modifier: Whenever one of your scientists discovers an anomaly, they gain 25*A experience, where A is the Anomaly level of the anomaly discovered.
Launched Modifier: For each Unresearched anomaly in your Situation Log, you gain +20*U Unity. Where U is the number of unresearched anomalies. Anomaly Research Speed: +10%.
Flavor Text: "Every star. Every planet. Every secret. Our goal."
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Shelf this for later use with the FTL observation tree mentioned above.
Reason. It has no synergy with the adoption perk. Increased Anomaly Discovery chance is good early game, pre-50 years. This ability is better the more planets you have, meaning you'd want it later, so there's a large gap in time where you are disincentivized to finish the tree. That feels bad.
Replacement for (1.1) "Primitive Lifeforms Study":
(1.1) "Scrutinous Surveyors":
Unlock a third and fourth tier of the "Perfectionist (Meticulous)" trait. All current scientists you have, recruit, or receive through future events will gain the Perfectionist trait. Your current scientists and those currently recruitable who have the Perfectionist I or II trait already receive an additional level of the perk for each level they had before adopting this perk. Your current and future scientists cannot gain the "Roamer" trait, and lose it if they have it. For each level of Roamer they lost, they gain one level tier of Perfectionist. Survey Speed: -10%. All forms of "Increased Survey Speed" earned through events, perks, agendas, or otherwise are converted into Anomaly Discovery chance at a rate of 0.33* the original increased survey speed amount.
Flavor Text: "While others note 'Where', we take the time to ask, 'Why?'"
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Rework this. What the heck does this have to do with Archivists? Lol.
A simple fix, which would feel similar, but would also be in flavor for the whole "surveying" idea, would be...
Replacement for (1.2) "Arms Collections":
(1.2) "Xenocidal Reconers":
Weapon Damage increased by +5% and Army Damage increased by +8% for every spacefaring civilization you've met since the start of the game. Weapon Damage decreased by -7% and Army Damage decreased by -10% for every spacefaring civilization you've met since the start of the game whom you have failed to yet eradicate or subjugate entirely.
Flavor Text: "We seek new worlds and new species to conquer. Their survival is unacceptable. Find them."
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Rework this. You can achieve most of what this perk is trying to do much simpler using perks already in game.
Replacement for (2.1) "The Librarians":
(2.1) "Fields of Study":
All your scientists have a 25% chance to gain an Expertise trait and another 10% percent chance to gain a second one.
Flavor Text: "Our scientists are encouraged to seek within themselves a field that resonates within their core being."
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Replacement for (2.2) "Information Keepers":
None. Just combine this with 2.1. Why make an entirely distinct perk Swap with literally all the same effects, adding twice the number of perks to the game, only so that the Gestalt ones would have the word "Keeper" in the name instead of "Librarian"? Unnecessary bloat.
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Unnecessary. Tree doesn't need 3 separate Swaps for perk 2.X. Just have them all be the "(2.1) Fields of Study" perk I've outlined above.
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Rework this. This is straight up boring, and has nothing to do with the theme of this tree. No to mention how extremely underwhelming it is.
Replacement for (3.1) "Historical Records":
(3.1) "Experienced Explorers":
At the minimum, your surveying scientists will find an anomaly every (12 - L) celestial bodies surveyed, where L is their level."
Why? This means the more experienced a scientist is, the more observant they are and more likely they are to discover something more often. Highlighting the theme and reinforcing with incentive a heavy surveying play-through.
Flavor Text: "We have grown accustomed to our scientists routinely returning home with consistent, new discoveries. And they get more efficent all the time."
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Boooring. Off theme. Random. Generic.
Replacement for (3.2) "Physical Records":
(3.2) "A Second Look":
Whenever one of your scientists finishes researching an anomaly, they have a 10% chance to discover another anomaly at the same location (can't happen more than once at the same location).
Flavor Text: "When you take a second look, you sometimes find that which was hidden at first glance."
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The coolest perk in the tree, and fundamentally changes the way you play. No changes. This is a huge motivator for taking this tree. It's flavorful, too. Every time you discover a new solar system, your Empire of nerds get excited, and you grow some influence with them based on their support in your Empire's archiving the universe's mysteries. Fantastic design.
Flavor Text: "Every star we chart is a wave we ride, galvinizing our conviction, and reminding our peoples purpose, and all the treasures untold in the universe."
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Rework this. Yeah. I... I love this perk. I do. I like the idea of being incentivized to research the lowest hanging fruit, rather than the most powerful technology in the stack at the time, which is what we all do normally. This perk meaningfully incentivizes a different playstyle, and rewards it. It's great. But... But. This feels more like what the finisher effect should have been for the Discovery tree, which incentivizes leaning into more researchers. I don't know. It has nothing to do with "Archiving".
Replacement for (5) "Preservation of Knowledge":
(5) The Galactic Atlas:
You gain (S - 15) unity every month, where S is the number of complete star systems your empire has fully surveyed."
Why? You still get the Unity, but in a way that is congruent to the flavor of the core surveying theme of the tree. Even better, it scales with map size, getting more powerful the more you've surveyed the greater galaxy, which you need on bigger maps to do bigger things!
Flavor Text: "Ever planet we record is a reminder of how small we really are. Of the undertaking that lay before us. It is not intimidating. It is invigorating."
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Rework this. Is this strong? Maybe. Is it boring. 100%. XX% increases to Y are usually pretty easy to code, but damn are they boring.
Replacement for Finisher:
Finisher: "Amateur Astronomers": Once in total per year, in systems where you have one or more settlements (colonized planets, habitats, or megastructures), a single celestial body in one of those systems has a 25% chance to spawn a tier 3 or lower anomaly, found by an amateur astronomer on a settlement in that system."
Flavor Text: "Your surveying pursuits have captured the imagination of your citizens, many of whom have now acquired telescopes of their own. They too seek to make their mark as explorers, even when terrestrially bound."
It would also be pretty neat if there was a little time-freezing pop-up when a new anomaly was discovered this way, so the player feels the perk being useful.
this should be
"When at war or Over Naval Capacity gain +5% resource from jobs"
a similar thing could be done with the automation modifier to add a "district_automated_workforce_add" modifier to increase the automated work force. this would mean that other modders could add upkeep reductions and extra workforce without having to overwrite your mod