Garry's Mod

Garry's Mod

[VJ Base] Humanimal SNPCs: Part 1 - The Humanimal's [Rebirth Update!]
 This topic has been pinned, so it's probably important
Random72638  [developer] 13 Mar, 2024 @ 2:47am
Suggestions & Ideas!
Any and all suggestions posted here will only be taken into account, meaning posting ideas here will not mean I'll actually add them in if you post them.

When posting a suggestion or idea of yours, please ensure that your suggestions fit with the theme of the addon, provide detailed suggestions for certain stats or mechanics, and link any feasible assets I could use.
Last edited by Random72638; 13 Mar, 2024 @ 7:41am
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Showing 1-15 of 22 comments
[HASH]J2theBs 18 Mar, 2024 @ 4:30pm 
Parasites digging into corpses and becoming humanimal pupa.
Could we see a toggle to turn off the post processing effects and the player slowdown? Its just kind of annoying when I'm playing in a very cramped map and then 4 of them swarm me and discord light mode my screen and slowing my character down!!
Random72638  [developer] 21 Mar, 2024 @ 4:41pm 
Originally posted by sigaret:
Could we see a toggle to turn off the post processing effects and the player slowdown? Its just kind of annoying when I'm playing in a very cramped map and then 4 of them swarm me and discord light mode my screen and slowing my character down!!
Type "vj_humanimal_player_effects 0" in the console to disable those effects.
Originally posted by Random72638:
Originally posted by sigaret:
Could we see a toggle to turn off the post processing effects and the player slowdown? Its just kind of annoying when I'm playing in a very cramped map and then 4 of them swarm me and discord light mode my screen and slowing my character down!!
Type "vj_humanimal_player_effects 0" in the console to disable those effects.
OH I did turn those off! But they didn't disable!!
I think the one big idea I have for this is somekind of map wide spawner kind of like Left 4 Dead SNPCs have. In the meantime I think I will include these in a horde setup.
Last edited by Democratic Ice Noodle; 8 Apr, 2024 @ 8:44pm
Also hate to be this guy but be cool to have a sort of simple sandbox gamemode with these (think sandbox minigames for what I am thinking here.) The objective to is to destroy the primary spire by any means necessary.
Burowski 24 May, 2024 @ 8:31pm 
humanimal queen, after a good bit of time a mother can become a queen, the queen is a large slow humanimal with an egg sac, the queen will choose a spot to make a nest and then stop moving, her nest comprises of a few small and large alters, and one spire. the queen has the ability to lay regular eggs and occasionally pupa eggs, waster and leacher eggs. After a nest is formed humanimals will stay within the nest radious and work to protect the queen, they will leave a target if the queen is in danger, and only small squads of an alpha and adult variants will occasionally leave the nest to hunt
Burowski 24 May, 2024 @ 8:34pm 
as the humanimals hunt it gives them biomass, a currency they use to build more spires and alters, after the queen is killed her spires and alters die and the humanimals re enter their regular behavior, also maybe a queen existing stops alphas from becoming mothers and mothers becoming queens, so there can only be one queen and mothers are more rare so a queen cant just appear right after one dies
Specneo 6 Oct, 2024 @ 9:32am 
Well what does mat_specular when enabled do to the models?
Specneo 10 Oct, 2024 @ 1:51pm 
Maybe Humanimals creating defenses for themselves?
Specneo 10 Oct, 2024 @ 1:53pm 
Like. One of the most injured and weakest Humanimals will become stationary, but partially burrowed. and will spawn. And can become Anti-air spitters. or Anti-Ground Swarmers.
Specneo 10 Oct, 2024 @ 1:57pm 
or anything else. Such as. For example. Secreting gas that kills anyone getting too close.
Specneo 10 Oct, 2024 @ 1:58pm 
or anything that gets too close.
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