Total War: WARHAMMER III

Total War: WARHAMMER III

Ready for War: Epic Overhaul
Balance discussion and suggestions
Hey Shorewall, figured I’d make a thread and not clutter the main page!

(Doing it now because I just discovered how Lol)
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Showing 1-15 of 16 comments
sarumanthecursed 9 Aug, 2024 @ 9:19pm 
I feel that with the balance of the mod that VC zombies need some love im order to survive more as an endless horse.

Like boosting their model count to 200 or 300 from their current 160. They just die so quickly.
sarumanthecursed 9 Aug, 2024 @ 9:23pm 
Maybe give them unbreakable too. As they are supposed to be a mindless relentless horde.

The greatest threat of zombies is that they are ceaseless anyways, no?
sarumanthecursed 9 Aug, 2024 @ 11:33pm 
Tho unbreakable would probably be too overpowering
Shorewall  [developer] 12 Aug, 2024 @ 12:47pm 
Cool, this is my first discussion thread as well. I'll check this out 👍
Shorewall  [developer] 12 Aug, 2024 @ 12:52pm 
Cool, I do like zombies playing the role of an effective hp sink meat shield. Lemme play around with some mega unit sizes and I can bump up their leadership so they'll need to be chopped down and not crumble so fast 👍

On the side, one play thru I did a while back with Cult of Sigmar, I removed crumbling entirely from Vampire Counts. You had to kill every undead foe on the field and it made for real fights to the finish. It was a little extreme tho 😎
Shorewall  [developer] 12 Aug, 2024 @ 3:40pm 
Originally posted by sarumanthecursed:
I feel that with the balance of the mod that VC zombies need some love im order to survive more as an endless horse.

Like boosting their model count to 200 or 300 from their current 160. They just die so quickly.

Alright, Vampire Count Zombies increased to 200 unit count and 100 leadership. They'll be more effective meat shields tying up melee or wasting valuable firing time for missile units 👍
sarumanthecursed 12 Aug, 2024 @ 7:59pm 
Epic! Has the regiment of renowned been altered? The tilthe?

Also, any EtA on the tomb kings unit caps matching the tier level of the building?

Cause the current +5 per tier seems pretty OP. I was able to 10 Necro Knights in one army in one turn and i kinda just pull dozed too easily.

Poor Thorek.

Btw, I feel like the dwarf ai is just not building enough halberds, may want to up their build priority a bit.
Last edited by sarumanthecursed; 12 Aug, 2024 @ 7:59pm
sarumanthecursed 18 Aug, 2024 @ 5:51pm 
With how fast game play is, I feel like regeneration needs a buff
Shorewall  [developer] 22 Aug, 2024 @ 10:13pm 
Originally posted by sarumanthecursed:
With how fast game play is, I feel like regeneration needs a buff
Nice idea, I'll check it out but that should be simple enough to up the healing rate per second 👍
Shorewall  [developer] 22 Aug, 2024 @ 10:15pm 
Tithe and Zombies both now really do a great job as an hp sink. They soak up valuable missiles and are a complete waste of armour piercing units time/ energy. With their high binding they last long as tie up force. Definitely fits their role.
Last edited by Shorewall; 22 Aug, 2024 @ 10:16pm
Shorewall  [developer] 22 Aug, 2024 @ 10:19pm 
I have Dwarf Warrior (Halberds) included in settlement garrisons and set as frontline spears/ unit quality of Dwarf Warrior (Great Axes) Hopefully the new unit quality recruitment system CA released will help 👍
Shorewall  [developer] 22 Aug, 2024 @ 10:50pm 
Originally posted by sarumanthecursed:
With how fast game play is, I feel like regeneration needs a buff
Regeneration and the Hunger increased from 0.1% to 1% HP growth per second, disables if leadership is broken or lower.
Chinag 17 Nov, 2024 @ 4:21am 
Based on how Hammers of Sigmar replaces Flagellants in Volkmar's starting army, I assume they're meant to be full on replacements. Is it possible to flag them as flagellants still so they get buffs for Flagellants?
Weylando 27 Dec, 2024 @ 6:25am 
I think Slaanesh speed nerf takes away from their running glass cannon aspect. Slight nerf could be fine, but this is too much.
Shorewall  [developer] 18 Jan @ 4:30pm 
Originally posted by Chinag:
Based on how Hammers of Sigmar replaces Flagellants in Volkmar's starting army, I assume they're meant to be full on replacements. Is it possible to flag them as flagellants still so they get buffs for Flagellants?

Hey hey! The Hammers of Sigmar are in a way the faith warrior replacement and do partake in some of Volkmar/ Arch Lector buffs (mainly pertaining to AP). However some of those buffs apply to speed etc and in those cases have been applied to the mercenary units (Levy Spearmen, Free Company Militia, Free Company Swordsmen and The Condemned) which follows the theme of Volkmar mustering the common man to fight evil.
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