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I met he Mimic thing, not standing, but sat down.
Later I found a creepy painting of a white monster with red eyes.
But when I went back to the Mimic, it was still their... but suddenly turned its head to face me with a gross face. Like dude, its crying tar.
I dont think its necessarily friendly, but maybe not downright hostile?
The two keys let you open a door leading to a hallway with a level transition - "vp_whitecomplex", which does not exist yet (but probably will very soon!). There's also a secret mall room with an Inno cutout and a special song, but I couldn't figure out how to get the door open.
I agree with you wholeheartedly that this is definitely the most actively "hostile" map.
About the review. Don't feel stupid or anything like that because you didn't find A or B
Pinkplace was made to be confusing, hostile and even discouraging at times
The events on the map are not random, but they are specific (as if that place started to feel uncomfortable with your presence, and tried to scare you away)
the feeling you had playing, is really what I wanted to convey by creating this map
in summary;
voidplaces is neutral.
voidmall is welcoming.
pinkplace is hostile.
Now, honestly, I understand when you say that the map starts to get boring after a while, I agree with that, the original version had many more events, but I had to cut some due to limitations (that's not an excuse, I really understand when you say it gets boring)
I talked about this a little with Thunderghost (one of mine, if not the guy who likes what I do the most)
Pink Place was a headache to make, many ideas were reused, many events re-done, and others just cut. the original map itself was corrupted, that's why it's called "v2"
At the moment, my knowledge limits me to telling stories using the tools I know how to use. But I believe this is temporary.
Finally, again, I thank you for playing, and for the review, and I completely understand your notes about the map
I believe that if I wrote a review, it would be very similar to yours, just not to say identical.
I believe that with these 3 maps ready, maybe a few updates here and there, the next ones will be more focused on atmosphere, and mystery, just like gm_oldspaces and gm_voidspaces
I have to find a way to show the player that this place is huge, without necessarily creating a wall of doors
well, as Inno would say "why so many doors, why so many corridors?"
Thank you, be well
This here was a really cool read. 😊 And I also agree a lot with what you said. I again felt bad you had to cut a lot of stuff because of the limits of Source.
I again am super excited for your future stuff and appreciate all you do. Best of luck bro ☺️
Still, your review was hilarious and relatable (we both have a "safety arsenal" of ours; thing is, I have a happier trigger and FPS killing rifles), and I'm looking forward to read you again in the next map... Unless I'm faster ;)