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Bug: Job assignment issue.
Updated to included
Bug: Cauldron Pickup
https://pastebin.com/VHuXvCfM
Animals will grab paste from it and eat at a table lol.
(i didnt even build a stew pot yet, and yup i tried without the mod, errors gone+prisoners can be fed again) visual exceptions pointed tacticowl as the culprit -but again, its gone if i deactivate stew pot mod-, so thats probably conflicting somehow, and common sense threw some yellow errors too.
Exception in SetupToils for pawn Olébrin driver=JobDriver_FoodFeedPatient (toilIndex=-1) driver.job=(FeedPatient (Job_2018717) A=Thing_MealSimple607764 B=Thing_Human259806)
System.MissingMethodException: Verse.AI.Toil Verse.AI.Toils_Goto.GotoThing(Verse.AI.TargetIndex,Verse.AI.PathEndMode,bool)
at (wrapper dynamic-method) Verse.AI.JobDriver.Verse.AI.JobDriver.SetupToils_Patch1(Verse.AI.JobDriver)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) Verse.AI.JobUtility:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch2 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
(wrapper dynamic-method) Verse.AI.JobDriver:Verse.AI.JobDriver.SetupToils_Patch1 (Verse.AI.JobDriver)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.StartJob_Patch4 (Verse.AI.Pawn_JobTracker,Verse.AI.Job,Verse.AI.JobCondition,Verse.AI.ThinkNode,bool,bool,Verse.ThinkTreeDef,System.Nullable`1<Verse.AI.JobTag>,bool,bool,System.Nullable`1<bool>,bool,bool)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.TryFindAndStartJob_Patch1 (Verse.AI.Pawn_JobTracker)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch1 (Verse.AI.Pawn_JobTracker,Verse.AI.JobCondition,bool,bool)
(wrapper dynamic-method) Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0 (Verse.AI.Pawn_JobTracker)
(wrapper dynamic-method) Verse.Pawn:Verse.Pawn.Tick_Patch1 (Verse.Pawn)
(wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch0 (Verse.TickList)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Exception in Verse.AI.JobDriver.SetupToils: System.MissingMethodException: Verse.AI.Toil Verse.AI.Toils_Goto.GotoThing(Verse.AI.TargetIndex,Verse.AI.PathEndMode,bool)
at Verse.AI.JobDriver.SetupToils () [0x00057] in <cd7169108ea74757aa50c5b33d275c15>:0
- transpiler net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
- postfix Tacticowl: Void Tacticowl.Patch_SetupToils:Postfix(JobDriver __instance)
On most recent update as of 3.16.24 08:26 PST.
Pastebin: https://pastebin.com/T691sZ6Z
at Verse.AI.Pawn_JobTracker.StartJob (Verse.AI.Job newJob, Verse.AI.JobCondition lastJobEndCondition, Verse.AI.ThinkNode jobGiver, System.Boolean resumeCurJobAfterwards, System.Boolean cancelBusyStances, Verse.ThinkTreeDef thinkTree, System.Nullable`1[T] tag, System.Boolean fromQueue, System.Boolean canReturnCurJobToPool, System.Nullable`1[T] keepCarryingThingOverride, System.Boolean continueSleeping, System.Boolean addToJobsThisTick) [0x002e6] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.AI.Pawn_JobTracker.TryFindAndStartJob () [0x00098] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.AI.Pawn_JobTracker.EndCurrentJob (Verse.AI.JobCondition condition, System.Boolean startNewJob, System.Boolean canReturnToPool) [0x001ae] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.AI.Pawn_JobTracker.JobTrackerTick () [0x00162] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.Pawn.Tick () [0x000cc] in <cd7169108ea74757aa50c5b33d275c15>:0
at Verse.TickList.Tick () [0x0015c] in <cd7169108ea74757aa50c5b33d275c15>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
Getting this message hunded of times while my colonist stare at the pot and are unable to move to haul any nutrition to the pot.
Seems to be working now
pastebin.com/gLvjrNsc
Exception in SetupToils for pawn Marjot driver=JobDriver_FoodFeedPatient (toilIndex=-1) driver.job=(FeedPatient (Job_8378) A=Thing_MealSurvivalPack10789 B=Thing_Human518)
System.MissingMethodException: Verse.AI.Toil Verse.AI.Toils_Goto.GotoThing(Verse.AI.TargetIndex,Verse.AI.PathEndMode,bool)
at (wrapper dynamic-method) Verse.AI.JobDriver.Verse.AI.JobDriver.SetupToils_Patch1(Verse.AI.JobDriver)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Urist started 10 jobs in 10 ticks. List: (FeedPatient (Job_382657) A=Thing_Meat_Megaspider154732 B=Thing_Human223092) (Wait (Job_382658)) , (FeedPatient (Job_382661) A=Thing_Meat_Megaspider154732 B=Thing_Human223092) (Wait (Job_382662)) , (FeedPatient (Job_382665) A=Thing_Meat_Megaspider154732 B=Thing_Human223092) (Wait (Job_382666)) , (FeedPatient (Job_382669) A=Thing_Meat_Megaspider154732 B=Thing_Human223092) (Wait (Job_382670)) , (FeedPatient (Job_382673) A=Thing_Meat_Megaspider154732 B=Thing_Human223092) (Wait (Job_382674)) curDriver=JobDriver_WaitMaintainPosture (toilIndex=0) curJob=(Wait_MaintainPosture (Job_382675))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.AI.JobUtility:TryStartErrorRecoverJob (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
Verse.AI.Pawn_JobTracker:FinalizeTick ()
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch6 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Results in the classic pawn stuck "standing" bug. Until 1 or both of them starve to death anyway.
I don't even have a cauldron built in this save, so I'm not sure what exactly is causing the error. It just happens a few times per second, constantly, while the mod is loaded.