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I have no idea how, and I'm probably doing it the wrong way, but here's what I do:
- Using Edith I open the Diagnostics sub-map in the NSola 7 folder and then use F5 to select Build Mode. Then I run the game via Edith.
- The Diagnostics room serves as a kind of Start Menu with all the usual options.
- I now have access to the Habitat room, and the opening animation also triggers the first time I enter the room.
For the time being, your mod doesn't seem affected by other map mods.
I'm currently streaming an NSFW run of Haydee 2 on YouTube, and I look forward to testing your mod in more detail.
Your work is greatly appreciated.