Haydee 2

Haydee 2

NSola Furnishing
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If save modded player template as game basic template and run simulation in Edith, game will close totaly on exit, instead returning to Edith.
I found this since I need prone animation but I didn't figured as configurate vanilla player.templ, so I saved Player_Furniture.templ as Player.templ and when I tryed to test it trough simulation, I found what after clicking exist in menu, simulation game will close totaly with whole Edith too. Like if it's been regural game, not a Edith.
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Showing 1-15 of 18 comments
Winget  [developer] 25 Aug, 2024 @ 11:25am 
I am unable to recreate this issue but I believe it, as I had similar crashes messing with injectors towards my mod. Do you have "New Animation" subscribed?
Originally posted by Winget:
I am unable to recreate this issue but I believe it, as I had similar crashes messing with injectors towards my mod. Do you have "New Animation" subscribed?
Nope.
Originally posted by Winget:
I am unable to recreate this issue but I believe it, as I had similar crashes messing with injectors towards my mod. Do you have "New Animation" subscribed?
Save as your modded player.templ as player.templ by overwriting this trough Edith. Click F5, select random game mode. Then after spawned on scene, enter in menu and click Exit(Quit) and this will close game instead go back to Edith.
Winget  [developer] 25 Aug, 2024 @ 2:00pm 
I still can't recreate this issue, you must have mods that use injectors on the original Player.templ. And it's causing it to crash when swap with my modded one. But from my understanding you just want the prone feature to function on the original Player.templ?
Originally posted by Winget:
I still can't recreate this issue, you must have mods that use injectors on the original Player.templ. And it's causing it to crash when swap with my modded one. But from my understanding you just want the prone feature to function on the original Player.templ?
Yeap. By the way, I think it's Weapon on Back 2 and Melee weapon can be reason of my issue.
Last edited by The cute shark Jade✅; 25 Aug, 2024 @ 2:51pm
Winget  [developer] 25 Aug, 2024 @ 3:22pm 
If you like, I can make a independent mod that enables prone on the player, or tell you the steps to add it in manually, it's a simple process.
Originally posted by Winget:
If you like, I can make a independent mod that enables prone on the player, or tell you the steps to add it in manually, it's a simple process.
Manual guide plz.
Winget  [developer] 25 Aug, 2024 @ 4:00pm 
  1. Open Haydee_Furniture.dir and copy everything in the node group named "EnableProne"

  2. Add a new director to original Player.templ and paste what was copied.

  3. Then add state Prone.dir to the Player.templ

  4. For the dodge2prone animation, create a new anim graph name the root pin "DodgeProne" then connect it to a motion
    and add ProneFast.Motion, it's found in "Furniture Placement/Anim/Others/ProneFast"

  5. Then add the .anim to the Player.templ
Last edited by Winget; 25 Aug, 2024 @ 4:02pm
Originally posted by Winget:
  1. Open Haydee_Furniture.dir and copy everything in the node group named "EnableProne"

  2. Add a new director to original Player.templ and paste what was copied.

  3. Then add state Prone.dir to the Player.templ

  4. For the dodge2prone animation, create a new anim graph name the root pin "DodgeProne" then connect it to a motion
    and add ProneFast.Motion, it's found in "Furniture Placement/Anim/Others/ProneFast"

  5. Then add the .anim to the Player.templ

How exacty to do second one? Does it's mean create new .dir?
Last edited by The cute shark Jade✅; 25 Aug, 2024 @ 4:13pm
I guess you better make all necessary files and send me. I can't understand what I'm doing and doing right or not.
Last edited by The cute shark Jade✅; 25 Aug, 2024 @ 4:20pm
By the way, I see you have in mod folder prone.dir already
Winget  [developer] 25 Aug, 2024 @ 4:33pm 
Your in the right direction, create a new .dir and paste what was copied. Save it where you'll remember it, then spawn the player.templ, add component, director, then add the newly create .dir you just made. Then open States, add state, prone.dir that's in Furniture Placement mod folder. then continue step 4
For new anim graph game asking skeleton file. It's should be Haydee right? Also what about root bone? Pin and Embedded items? NVM, I just copy your's nods and past in my one.
Last edited by The cute shark Jade✅; 25 Aug, 2024 @ 5:00pm
Did everything as you wrote. Not working. I think better to you do this. Much faster will be.
Last edited by The cute shark Jade✅; 25 Aug, 2024 @ 5:13pm
Winget  [developer] 25 Aug, 2024 @ 5:14pm 
alright, i'll just upload a new mod for it in the workshop.
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