Counter-Strike 2

Counter-Strike 2

cs_crackhouse
CMYK  [developer] 29 Mar, 2024 @ 6:28pm
Suggestions & Tips
What could be worked on?
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Showing 1-12 of 12 comments
GamePlayer9678 28 Apr, 2024 @ 2:30pm 
2
Map performance is a little low, some optimization improvements would be nice.

I personally feel like the sky is too bright, going with a darker grayish or brownish cloudy sky would feel more appropriate in my eyes.

I feel like some of the of the surrounding area is too clean in contrast with the house.

personal preference, but I think the flow of the map would be better if the back door of the house was removed and the front door was unblocked

The rope that lets you climb up to the upstairs window is really hard to see, I feel like it should be a normal stepladder instead.

The roof of the warehouse/garage thing has alot of weird blue trash bins and a portable toilet, i feel like those could be replaced with air ducts and ventilation.

The roofs on these buildings all have these metallic trimmings on the edges of them, which looks nice but actually have collisions, i'd recommend clip brushing them to smooth out the surface

Overall awesome remake and I hope to see some more grit added to it with updates! :steamhappy:
GamePlayer9678 28 Apr, 2024 @ 2:42pm 
oh yeah i forgot to add but the radio plays no music very important feature pls add :missing:
Zack 12 Oct, 2024 @ 3:11am 
Could you make sure the bot doesn't go after the other hostage? It's been a problem since the beginning.
CMYK  [developer] 13 Oct, 2024 @ 10:04am 
Originally posted by Zack:
Could you make sure the bot doesn't go after the other hostage? It's been a problem since the beginning.

Thx for your feedback.
I haven't yet found out were the problems are originating from.
Source 2 isn't that dukumented.
But I'll look further into it.
CMYK  [developer] 13 Oct, 2024 @ 10:08am 
Originally posted by FaZe_SpoonerLife:
oh yeah i forgot to add but the radio plays no music very important feature pls add :missing:

Your right
But I sadly have issues adding the soundfile.
Originally posted by FaZe_SpoonerLife:
Map performance is a little low, some optimization improvements would be nice.

I personally feel like the sky is too bright, going with a darker grayish or brownish cloudy sky would feel more appropriate in my eyes.

I feel like some of the of the surrounding area is too clean in contrast with the house.

personal preference, but I think the flow of the map would be better if the back door of the house was removed and the front door was unblocked

The rope that lets you climb up to the upstairs window is really hard to see, I feel like it should be a normal stepladder instead.

The roof of the warehouse/garage thing has alot of weird blue trash bins and a portable toilet, i feel like those could be replaced with air ducts and ventilation.

The roofs on these buildings all have these metallic trimmings on the edges of them, which looks nice but actually have collisions, i'd recommend clip brushing them to smooth out the surface

Overall awesome remake and I hope to see some more grit added to it with updates! :steamhappy:

I can second the performance issues. I have trouble running it on an i7 at reduced resolution and low cpu heavy settings. As for the graphics and look, I don't mind the setting and think a night time version with a clear sky would be really cool. And I like your balance decision with the door closest to CT spawn.
Last edited by Gibbon (Games Player); 6 Nov, 2024 @ 10:42pm
IS THERE ANYWAY TO MAKE A BOMB DEFUSAL VARIANT OF THIS MAP?
CMYK  [developer] 22 Apr @ 6:26am 
Originally posted by Zekroming:
IS THERE ANYWAY TO MAKE A BOMB DEFUSAL VARIANT OF THIS MAP?
Yes, there is. But unfortunately, I’ve since given up on the map because it has too many problems for which there are no solutions.
Most likely a no, but I might as well ask. Is there any chance to share the map files and allow me to try and edit it? No worries otherwise. <3
CMYK  [developer] 26 May @ 2:17am 
Originally posted by Zekroming:
Most likely a no, but I might as well ask. Is there any chance to share the map files and allow me to try and edit it? No worries otherwise. <3

Hey! Yes, I’d be willing to share the map file with you. But before I do, could you let me know how much experience you have with the CS2 mapping tools? Also, what are your intentions with the map—are you looking to help improve it, learn from it, or something else?

Just so you know, I’m currently not really working on the map anymore because I’ve hit a wall—I’m stuck and can’t fix some of the issues. So honestly, I could really use some help. But I need to make sure you actually know what you’re doing before I send anything over. Hope you understand!
Zekroming 26 May @ 5:17pm 
For sure! I have been practicing a small amount with the HAMMER map designer, it's super interesting but very tough. The reason I asked for the map file is because me and my friends have genuinely over 100-150 hours on this map alone. I would love to add more routes on the map, including more hostage spawns, and also try and make a defuse mode. There are some bound issues i would fix along with the prior. But I would also be down to look at some of the issues to see what I could do to fix them.
OnlyZaps.gg owner here we play your map every day, multiple times. Biggest gripe is we need 64 player spawns. We have two map makers that would be more than capable of adding spawns.

Let me link a couple of them here.

RAID by COPEHH ... He added 64 spawn points for us.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3494981432

Arboreal - He just doesn't do textures, but the map plays really well, he also added 64 spawn points for us too!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3153921811

Drizz is another map maker we play with who is extremely talented.

If you would be willing we'd love to add the extra spawn points, that's it.

And for the record, CRACKHOUSE IS THE BEST HOUSE! We love your map! Everyone always wants it! Home run dude!
Last edited by ZAPS ℙeanut 𝔹utter 𝕁elly 𝕋ime™; 13 hours ago
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