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Yeah, that's a really good idea! I'd have to do some research on that one. I think some mod makers on Nexus have made ridable Elk, and such. I might be able to look at their mods and figure out how they did it.
Thanks for saying so. That's what I was shooting for. If you want more if a challenge, you can increase the game difficulty setting in the options. But trying to see how long you can play without dying is a challenge in itself!
:)
Make sure you are outside and sneaking. It won't work in buildings or caves and when not in a sneaking position. (I added that because I thought it made sense that one would have to be closer to the ground and moving slow.)
Added starting spell Clairvoyance (for new characters only). These are in addition to the spells Flames and Healing, which a new Wood Elf also starts with.
I agree. I'd have to create a follower for each kind of dragon. So it would take some time. But it's something I'd like to do.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/298128045/34094415915359531/
I still feel that this Wood Elf Fury is a Gamebreaker.
This is a general rule in any Videogame: If you give the player too much power or too much freedom, they will abuse it. The Fury is one such power. When i tested it and played my existing, but relatively new and low leveled Wood Elf character with this mod, i ended up spending all my Levelups on Stamina Upgrades and all my money on Stamina Potions because i couldn't resist abusing utilizing the Fury power because it breaks the game and makes me virtually unstoppable. (I'm a freak, sue me!)
I would suggest making it a greater power so it's a once a day thing, but in that case you could just wait 24 hours when everything is dead. But hey, so can you do with every greater power. Although you can't use it multiple times in a row during the same battle anymore, so it would fix the overpoweredness of the Fury really well, because, again, my problem was that you can abuse and spam it with Stamina Potions and be practically unstoppable.
And i wouldn't make Dragons be able to be followers, because A: it would make Wood Elves even MORE broken than they are already with this mod, and B: it doesn't make much sense lore-wise. The Dragons are not supposedly animals but actual intelligent ethereal beings like the Daedra are, with an intelligence equal to that of a human (maybe even more intelligent)
And lastly i feel that there's too little emphasis on the archery of the Wood Elves, which is said to be the best in Tamriel.
And that's about all i have to complain about it!
Thanks for the feedback.
I like your idea of adding more enhancements for archery. I'll look into ways to do that in the next update.
I have not added the feature to make Dragons followers, yet. It would take some work, as there are so many dragons, so I don't know if I will. There have been few requests for the feature.
Being OP is what this mod is about. That's why I recommend anyone using it increase the game difficulty to Expert, Master or Legendary. The slow time and increase weapon speed feature is meant to simulate Wood Elves being able to move faster than other races during combat. I had the elves of the Lord of the Rings and Hobbit films in mind when I added the feature. Having it work once a day would give the player more of a challenge, but would not be very realistic. Why would your fast reflexes only be fast once a day? Wouldn't they be fast all the time, as long as you were not exhausted?
And lastly, increasing the difficulty in Skyrim doesn't really give more of a "challenge", you know. It provides what i like to call "fake difficulty", because all it does is increase the damage done to you and drive the enemy health into Oblivion (no pun intended), which means you know the Attack patterns, because they don't change, and you can dodge every single attack but killing someone takes forever, which means it does not make any difference, since you can just pop Fury and dodge attacks like you normally would, hit them when they're vulnerable, chug some Stamina potions, repeat until dead. All it does is make it take longer to kill something.