The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

+ Amazing Race Tweaks! Wood Elf
sp0ckrates  [developer] 27 Sep, 2014 @ 5:57pm
What Do You Like? What Would You Like Changed?
Please fee free to post any comments, questions or suggestions here, or on the Comments page.
Last edited by sp0ckrates; 30 Dec, 2014 @ 7:12pm
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Showing 1-15 of 30 comments
SeigePleez 28 Sep, 2014 @ 3:17pm 
If we make certain large animals our followers (Mamoth, Giant Frosbite Spider, Sabre Cat, etc) it would be really cool if we were able to ride them.
sp0ckrates  [developer] 28 Sep, 2014 @ 3:54pm 
Meyerj:

Yeah, that's a really good idea! I'd have to do some research on that one. I think some mod makers on Nexus have made ridable Elk, and such. I might be able to look at their mods and figure out how they did it.
Probably Gnomes 1 Oct, 2014 @ 4:43am 
I really enjoy the ART mods because it makes your choice of race feel like it matters. Before these mods all the races felt very same-y barring a few less useful racial powers. All of the ART mods make each race feel unique, more capturing the feel of the older games where your race mattered. I enjoy that the races get powerful but not overpowered abilities. I thought that with some of these I would just breeze through the game but I still find myself dying if I'm not careful.
sp0ckrates  [developer] 1 Oct, 2014 @ 4:55am 
Djinn:

Thanks for saying so. That's what I was shooting for. If you want more if a challenge, you can increase the game difficulty setting in the options. But trying to see how long you can play without dying is a challenge in itself!

:)
Valk 7 Oct, 2014 @ 3:38am 
tracking is lovely, now if only i could mangle my load order into letting me utilize it again
sp0ckrates  [developer] 7 Oct, 2014 @ 4:12am 
Reginleifthevalkyrie:

Make sure you are outside and sneaking. It won't work in buildings or caves and when not in a sneaking position. (I added that because I thought it made sense that one would have to be closer to the ground and moving slow.)
Valk 9 Oct, 2014 @ 11:59am 
sp0ckrates: all of the above, I just have too many mods
sp0ckrates  [developer] 9 Oct, 2014 @ 2:22pm 
Putting this mod at the end of the load order (bottom of the list in Steam) might help.
sp0ckrates  [developer] 10 Oct, 2014 @ 9:32am 
VERSION 3.0 RELEASED!

Added starting spell Clairvoyance (for new characters only). These are in addition to the spells Flames and Healing, which a new Wood Elf also starts with.
Last edited by sp0ckrates; 10 Oct, 2014 @ 9:33am
Xestril 26 Nov, 2014 @ 3:09pm 
dragons would be so awesome to have as followers but that aside awesome mod, along with all your other race tweaks
sp0ckrates  [developer] 26 Nov, 2014 @ 3:42pm 
Drakeaus:

I agree. I'd have to create a follower for each kind of dragon. So it would take some time. But it's something I'd like to do.
sp0ckrates  [developer] 26 Dec, 2014 @ 5:43am 
Charr 10 Jan, 2015 @ 8:03am 
Alright, as an aspiring Game Designer, here's my two cents on those features.

I still feel that this Wood Elf Fury is a Gamebreaker.
This is a general rule in any Videogame: If you give the player too much power or too much freedom, they will abuse it. The Fury is one such power. When i tested it and played my existing, but relatively new and low leveled Wood Elf character with this mod, i ended up spending all my Levelups on Stamina Upgrades and all my money on Stamina Potions because i couldn't resist abusing utilizing the Fury power because it breaks the game and makes me virtually unstoppable. (I'm a freak, sue me!)
I would suggest making it a greater power so it's a once a day thing, but in that case you could just wait 24 hours when everything is dead. But hey, so can you do with every greater power. Although you can't use it multiple times in a row during the same battle anymore, so it would fix the overpoweredness of the Fury really well, because, again, my problem was that you can abuse and spam it with Stamina Potions and be practically unstoppable.

And i wouldn't make Dragons be able to be followers, because A: it would make Wood Elves even MORE broken than they are already with this mod, and B: it doesn't make much sense lore-wise. The Dragons are not supposedly animals but actual intelligent ethereal beings like the Daedra are, with an intelligence equal to that of a human (maybe even more intelligent)

And lastly i feel that there's too little emphasis on the archery of the Wood Elves, which is said to be the best in Tamriel.

And that's about all i have to complain about it!
Last edited by Charr; 10 Jan, 2015 @ 8:26am
sp0ckrates  [developer] 10 Jan, 2015 @ 10:22am 
SOSChar:

Thanks for the feedback.

I like your idea of adding more enhancements for archery. I'll look into ways to do that in the next update.

I have not added the feature to make Dragons followers, yet. It would take some work, as there are so many dragons, so I don't know if I will. There have been few requests for the feature.

Being OP is what this mod is about. That's why I recommend anyone using it increase the game difficulty to Expert, Master or Legendary. The slow time and increase weapon speed feature is meant to simulate Wood Elves being able to move faster than other races during combat. I had the elves of the Lord of the Rings and Hobbit films in mind when I added the feature. Having it work once a day would give the player more of a challenge, but would not be very realistic. Why would your fast reflexes only be fast once a day? Wouldn't they be fast all the time, as long as you were not exhausted?

Last edited by sp0ckrates; 10 Jan, 2015 @ 10:24am
Charr 10 Jan, 2015 @ 11:15am 
My problem was just that it breaks the game and makes you virtually unstoppable because it is extremely easy to exploit. Like i said, i ended up spending all my money on Stamina potions, and Stamina Potions ONLY, because i couldn't resist abusing it because it breaks the game. About the "realism" thing, you NEVER want to prioritize realism over fun or exploitability (at least that's what i think). That's why Skyrim doesn't have weapon durability like Oblivion did.

And lastly, increasing the difficulty in Skyrim doesn't really give more of a "challenge", you know. It provides what i like to call "fake difficulty", because all it does is increase the damage done to you and drive the enemy health into Oblivion (no pun intended), which means you know the Attack patterns, because they don't change, and you can dodge every single attack but killing someone takes forever, which means it does not make any difference, since you can just pop Fury and dodge attacks like you normally would, hit them when they're vulnerable, chug some Stamina potions, repeat until dead. All it does is make it take longer to kill something.
Last edited by Charr; 10 Jan, 2015 @ 11:25am
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