RimWorld

RimWorld

Vanilla Research Panel - Queue
Researched without having an active project, yet I do.
I can only assume this mod is causing this. I only have two research mods, this and "Research Reinvented", but this would be the only mod that actually changes Rimworld's ResearchManager, and I tried putting this in a comment but it's too big. I don't currently have any normal research queued, I wanted to use the queue for Anomaly, queuing up basic research while I individually research the advanced ones.

Researched without having an active project.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
RimWorld.ResearchManager:ResearchPerformed (single,Verse.Pawn)
L24.HediffComp_DoStuff:Hatch ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:L24.HediffComp_DoStuff.CompPostTick_Patch0 (L24.HediffComp_DoStuff,single&)
Verse.HediffWithComps:PostTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn_HealthTracker.HealthTick_Patch2 (Verse.Pawn_HealthTracker)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch2 (Verse.Pawn)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)



Full log:
https://gist.github.com/HugsLibRecordKeeper/f669bc5fe02500166ec444675353b03a

My current assumption is either something wrong with the way the research manager works with 3 separate research types, normal, basic, and advanced, OR, it's conflicting with Research Reinvented, but I'd rather sacrifice this, because that mod completely overhauls research.
Last edited by The Viral Divinity; 11 Jan @ 1:17pm
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Showing 1-3 of 3 comments
Hmmm.. well I removed this mod and it's still borked, I guess I'll remove the other and see.
Figured it out.
Comrade_Alexey  [developer] 21 Jan @ 1:35pm 
This mod with Anomaly not compatibility, sorry :(
Later we are fix it
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Showing 1-3 of 3 comments
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