Stellaris

Stellaris

More Leader Traits
 This topic has been pinned, so it's probably important
kroun  [developer] 22 Mar, 2024 @ 5:59am
List of all Traits
Commander Traits

Admiral Traits

Ambusher

I: +1 Cloaking Strength

II: +1 Cloaking Strength, +10% Weapons Damage for 30 days after Uncloaking

III: +1 Cloaking Strength, +25% Weapons Damage for 30 days after Uncloaking

Glory Chaser

I: +5% Sublight Speed, +15% Ship Fire Rate for the first 30 days of battle

II: +5% Sublight Speed, +25% Ship Fire Rate for the first 30 days of battle

III: +5% Sublight Speed, +35% Ship Fire Rate for the first 30 days of battle

FTL Expert

I: +25% FTL speed

II: +45% FTL speed

III: +75% FTL speed

Black Hole Expert

I: Negates the negative effects of black holes

Darkstalker

Destiny: Negates the speed loss usually imposed by cloaking, +2 Cloaking Strength, +25% Sublight Speed while cloaked

General Traits

Recycler

I: +20 Minerals whenever an army dies

II: +35 Minerals whenever an army dies

III: +50 Minerals whenever an army dies

Commisioner Traits

Arms Dealer

I: +1 (0.5) Energy from soldiers

II: +2 (1) Energy from soldiers

III: +3 (1.5) Energy from soldiers

Parade Organizer

I: +0.33 (0.17) Unity from soldiers, +5 (2.5) Amenities

II: +0.67 (0.33) Unity from soldiers, +10 (5) Amenities

III: +1 (0.5) Unity from soldiers, +15 (7.5) Amenities

Vigilant

I: +2 (1) Planet Sensor Range

II: +4 (2) Planet Sensor Range

III: +6 (3) Planet Sensor Range

Impenetrable Bulwark

Destiny: +20 (10) Defense Armies, +25% (12.5%) Defense Army Health

Strategist Traits

Weaver of Shadows

I: +2 Encryption

II: +3 Encryption

III: +3 Encryption, +1 Cloaking Strength

Pilot Trainer

I: +15% Strike Craft Speed

II: +25% Strike Craft Speed

III: +35% Strike Craft Speed, +10% Strike Craft Damage

Master Warper

I: +25% Disengage Chance

II: +40% Disengage Chance

III: +40% Disengage Chance, +1 Disengage Opportunities

Citizen Recruiter

Destiny: Gain naval Capacity equal to 5% of our total pops

Scientist Traits

Explorer Traits

Thrill Seeker

I: -25% Upkeep while outside your borders

II: -50% Upkeep while outside your borders

III: -75% Upkeep while outside your borders

Self-Sufficient

I: +10% Hull Regeneration

II: +15% Hull Regeneration, +5% Armor Regeneration

III: +25% Hull Regeneration, +10% Armor Regeneration

Ruin Expert

I: +10% Chance to find archaeological sites

II: +25% Chance to find archaeological sites

III: +50% Chance to find archaeological sites

Scholar Traits

Analyst Traits

Private Funding

I: +2 (1) Researcher Jobs

II: +3 (1) Researcher Jobs

III: +4 (2) Researcher Jobs

Astral Researcher

I: +10% (5%) Astral Threads from jobs

II: +20% (10%) Astral Threads from jobs

III: +20% (10%) Astral Threads from jobs and +0.02 (0.01) Astral Threads from researchers

Excavator

I: +20% (10%) Relic World Habitability and 50% (25%) Tomb World Habitability

II: +20% (20%) Relic World Habitability and 65% (40%) Tomb World Habitability, +10% (5%) Minor Artifacts from jobs

III: +20% (20%) Relic World Habitability and 80% (60%) Tomb World Habitability, +20% (10%) Minor Artifacts from jobs

Cloner

I: +5% (2.5%) Pop Growth Speed

II: +10% (5%) Pop Growth Speed

III: +15% (7.5%) Pop Growth Speed

Dark Matter Specialist
Destiny: Dark Matter from Researchers: +0.1 (0.05)

Statistican Traits

Megaengineering Expert

I: +5% Megastructure Build Speed

II: +10% Megastructure Build Speed

III: +10% Megastructure Build Speed, -10% Megastructure Build Cost

Zero-G Researcher

I: +20% Resources from research stations

II: +35% Resources from research stations

III: +70% Resources from research stations

Private Collector

I: +10% Resources from Specimens

II: +15% Resources from Specimens and +20% Specimen Selling Cost

III: +25% Resources from Specimens and +50% Specimen Selling Cost

Megaengineering Overseer

Destiny: +1 Megastructure Build Cap

Paradise Crafter

Destiny: +10% Resources from jobs on Artificial Worlds

Official Traits

Governor Traits

Concrete Constructor

I: +10% (5%) Housing, -10% (5%) Amenities, +25% (12.5%) City District Build Speed

II: +20% (10%) Housing, -10% (5%) Amenities, +25% (12.5%) City District Build Speed

III: +20% (10%) Housing, +25% (12.5%) City District Build Speed

Lawyer

I: +25% (12.5%) Decision Enactment Speed, Building Build speed and Blocker Clear Speed

II: +50% (25%) Decision Enactment Speed, Building Build speed and Blocker Clear Speed

III: +75% (37.5%) Decision Enactment Speed, Building Build speed and Blocker Clear Speed

Bureaucratic

I: +1 (0.5) Unity from Administrators

II: +2 (1) Unity from Administrators

III: +3 (1.5) Unity from Administrators

Migration Overseer
Destiny: +50% (0%) Pop Growth From Immigration, +50 (0) Immigration Pull, + 0 (50) Emigration Push

Delegate Traits

Navigator

I: +5% Federation Ship Speed

II: +10% Federation Ship Speed

III: +15% Federation Ship Speed

Research Sharer

I: 2% Federation Research Sharing

II: 4% Federation Research Sharing

III: 6% Federation Research Sharing

Grudgebearer

I: +10% Diplomatic Weight when opposing a resolution one of your rivals is supporting

II: +15% Diplomatic Weight When opposing a resolution one of your rivals is supporting or when supporting a resolution one of your rivals is opposing

III: +25% Diplomatic Weight When opposing a resolution one of your rivals is supporting or when supporting a resolution one of your rivals is opposing

Logistics Expert

Destiny: 10% Federation Navy Contribution Discount

Ambassador Traits

Friendly

I: +10 Opinion with other empires capable of doing normal diplomacy

II: +20 Opinion with other empires capable of doing normal diplomacy

III: +40 Opinion with other empires capable of doing normal diplomacy

Secretkeeper

I: -15% Other Empires Intel gain speed on you

II: -25% Other Empires Intel gain speed on you

III: -35% Other Empires Intel gain speed on you

Merchentile Education

I: +5% Commercial Pact Efficiency

II: +15% Commercial Pact Efficiency

III: +25% Commercial Pact Efficiency

Netspinner

I: +5% Operation Speed

II: +10% Operation Speed

III: +20% Operation Speed

Recruiter

Destiny: +3 Leader pool size and +3 External Leader pool size

Advisor Traits

Traffic Expert

I: +2% Sublight Speed, +1 Unity from hyper relays

II: +5% Sublight Speed, +2 Unity from hyper relays

III: +10% Sublight speed, +3 Unity from hyper relays

Equirry

I: +1 Effective Ruler Level

II: +2 Effective Ruler Level

III: +3 Effective Ruler Level

Haggler

I: -5% Trade Fee

II: -10% Trade Fee

III: -15% Trade Fee

Patron

Destiny: +1 Scientist, Official and Commander Capacity
Last edited by kroun; 22 Nov, 2024 @ 3:04am