ENDLESS™ Legend

ENDLESS™ Legend

Leveling Traits Mod
necronsr388 18 Jun, 2024 @ 1:45pm
Mod Deletes Some Faction Starting Traits
I noticed that, with just this mod installed, some of the starting faction traits get removed from the game.
ie. Broken Lords lose Dust Efficiency, and Dust Efficiency cannot be selected.
Any Idea if you can fix this? Thanks!
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Showing 1-3 of 3 comments
Batman Cell  [developer] 24 Jun, 2024 @ 3:40pm 
the mod does remove a whole bunch of vanilla traits yes . that is cause of overlapping traits or to preserve balance , Dust Efficiency is one of them
Banana 5 Oct, 2024 @ 1:21pm 
It also seems to remove many core traits for factions like Hydrophilic and Cellulose Mutation. It also makes the standard factions lose all traits and starting/special sciences besides core ones. This is at least my experience with ELCP.
Banana 5 Oct, 2024 @ 2:18pm 
Originally posted by Banana:
It also seems to remove many core traits for factions like Hydrophilic and Cellulose Mutation. It also makes the standard factions lose all traits and starting/special sciences besides core ones. This is at least my experience with ELCP.

This seems to be true for the base game too. Not having the base traits seems like an issue. People can make both balanced and unbalanced factions. I use a mod to eliminate faction point limits anyways.
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Showing 1-3 of 3 comments
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