Stellaris

Stellaris

Amythyss' Rebalance - Leaders
 This topic has been pinned, so it's probably important
Amythyss  [developer] 6 Apr, 2024 @ 10:33am
Open suggestions for non-veteran (before level 5) traits
Hello!

As you can see in the Change Notes some time ago I promised to add new Pre-veteran leader traits that would fill the gaps left by the mod.
However, I'm gonna be honest here: I've got no ideas about what those leader traits could do.

Limitations
- On one end I can have them do all sorts of things, sky's the limit.
- On the other end I want them to be balanced and in line with the idea that a leader holding a position can only gain traits related to that job.

The problem
Which brings me to the reason I can't think of anything: a leader with no position can only improve itself (for example gain more experience), but all that can be improved is already added.

In truth, I have a few ideas
Ok, I lied. I do have some ideas:
- Add a flat amount of resources: Paradox had traits like this coded in, however personally they always felt underwhelming and wasteful. Therefore I am not too keen on this idea.
- Add a bonus to everything: Ok, what about a jack of all trades? A trait that will improve everything that the leader can do! No... This would remove the point of the mod completely.
- Add extra levels to the existing traits: This is not a bad idea on paper, however in practice it breaks the balance (imagine a leader that gains +100% experience!) and does not solve the issue as you have so few traits left all leaders roll the same set of traits when hired!

Finally...
Now that I've explained the limitations, the problem and what I actually have (and scrapped) I can get to the point: You all have the ability to suggest a trait (with its bonuses) to me and it may (OP traits won't be added) be introduced.

Thank you all,
Riddemon