Team Fortress 2

Team Fortress 2

Creepy Canister
Arti Schoke  [developer] 28 Sep, 2014 @ 1:02pm
What would the scare guage represent?
So I got some feedback on reddit wich brought up an exiting question, if the scare guage could represent something, what would that be? Only thing I can think about right now is HP and some charge up for a special ability.

What do you guys think?
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Showing 1-15 of 27 comments
RomanCenturion 28 Sep, 2014 @ 1:06pm 
How many Kills you have. it gets full at 5 or 10 and past then starts shaking more and more viloently depending on how many more kills you get.
Vudu 28 Sep, 2014 @ 1:49pm 
Flamethrower ammo?
Vudu 28 Sep, 2014 @ 1:50pm 
Well, maybe nothing, if enemies could know your HP than your at quite a disadvantage.
mettrik 28 Sep, 2014 @ 9:13pm 
Originally posted by RomanCenturion:
How many Kills you have. it gets full at 5 or 10 and past then starts shaking more and more viloently depending on how many more kills you get.
this
Laplace 29 Sep, 2014 @ 12:23am 
Originally posted by RomanCenturion:
How many Kills you have. it gets full at 5 or 10 and past then starts shaking more and more viloently depending on how many more kills you get.
Its filling with souls.
trash beast 30 Sep, 2014 @ 11:54am 
Originally posted by RomanCenturion:
How many Kills you have. it gets full at 5 or 10 and past then starts shaking more and more viloently depending on how many more kills you get.

Great idea. This should be it.
Arti Schoke  [developer] 30 Sep, 2014 @ 12:40pm 
Originally posted by Golden Boi Made of Iron Steel:
Originally posted by RomanCenturion:
How many Kills you have. it gets full at 5 or 10 and past then starts shaking more and more viloently depending on how many more kills you get.

Great idea. This should be it.

Yeah definently, I don't know about the shaking though, could they animate it or would it be a struggle?
Rebzy 30 Sep, 2014 @ 1:13pm 
Im thinking sort of an eyelander debuff then you get kills and take there souls then you get more hp and speed and stuff.
BOY♂NEXT♂DOOR 30 Sep, 2014 @ 1:25pm 
Maybe it would show how much primary ammo you have
spozof 30 Sep, 2014 @ 1:41pm 
Originally posted by RomanCenturion:
How many Kills you have. it gets full at 5 or 10 and past then starts shaking more and more viloently depending on how many more kills you get.
it could be that or how much damage you have delt.
Ray Pizzaz 30 Sep, 2014 @ 2:09pm 
how many babies the pyro ate maybe, but Kills would be fine
Last edited by Ray Pizzaz; 30 Sep, 2014 @ 2:11pm
trash beast 30 Sep, 2014 @ 2:14pm 
Originally posted by Seargent S'more:
how many babies the pyro ate maybe, but Kills would be fine

"You're just so cute I want to eat you."
- Pyro 2014
St☮neя 30 Sep, 2014 @ 4:30pm 
Originally posted by Huglojsk ♨:
Originally posted by Golden Boi Made of Iron Steel:

Great idea. This should be it.

Yeah definently, I don't know about the shaking though, could they animate it or would it be a struggle?

An addition to the idea, all enemies killed while this is equipped, scream when killed? Or, you can see their souls go into the cannister?

Yes? No? :3
trash beast 30 Sep, 2014 @ 4:43pm 
Originally posted by ᴾᴮ J̲o̲e̲y̲ ̲0̲1̲7̲:
Originally posted by Huglojsk ♨:

Yeah definently, I don't know about the shaking though, could they animate it or would it be a struggle?

An addition to the idea, all enemies killed while this is equipped, scream when killed? Or, you can see their souls go into the cannister?

Yes? No? :3

Maybe.
St☮neя 30 Sep, 2014 @ 4:50pm 
Originally posted by Golden Boi Made of Iron Steel:
Originally posted by ᴾᴮ J̲o̲e̲y̲ ̲0̲1̲7̲:

An addition to the idea, all enemies killed while this is equipped, scream when killed? Or, you can see their souls go into the cannister?

Yes? No? :3

Maybe.

( ͡° ͜ʖ ͡°)
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