Halo: The Master Chief Collection

Halo: The Master Chief Collection

Outskirts Firefight - Halo 3: ODST
Hazard 6 Apr, 2024 @ 2:39pm
(Bug report/Review of my own opinion)
-AI using the H2 Machine gun turret do not fire/use it properly

-Buggers are not able to fly in the second holdout location

-The wraith encounter during the first transition towards the second holdout location completely decimates everything. Recommended swapping the Sniper to the second holdout, The Splazer to the third holdout, and the Rocket to the first transition weapon spawns to reliably deal with the wraith encounter

-Enemy grenades do not hurt you when using the second holdout's Machine gun turret (With the exception of firebombs). Also it is very very very easy to camp inside with no AI being able to path find to you making the encounter easy to stand off:steamthumbsup::steamthumbsup:

-Magnum doesn't spawn nearly as frequently to be accessible

-The third holdout location lacks health packs

-There's a chance for a marine to spawn in the third holdout location without a weapon, making them all but useless (ODST allies should be able to deal the same melee damage you do as the map is so close quarters melee combat is regularity, and a death sentence for them as they do none. But this is my own personal preference)

-Elites when raging charge you without a weapon, making them look like souped up Brutes more than they do Elites. Either adding an energy sword to the majors, or letting them keep their weapons while raging should be preferable

-Shotgun really just needs a noticeable buff

Apart from everything listed above, ♥♥♥♥♥♥♥♥♥ this is one of my favorite firefight mods. The concept of progressing through a much wider map as the rounds progress is criminally underrated and needs to be explored more. Outskirts is a perfect firefight map for this kind of gameplay. Random encounters during the transitions are also a really cool addition (The dropping chieftain was a really funny idea). The hornet/Banshee dog-fighting in the sky is a very neat addition


Solid 8.5/10 map. Amazing gameplay and an even cooler experience to sit through. Amazing work. A night time version with some Great Schism elements would totally, and utterly kick ass.
< >
Showing 1-4 of 4 comments
Hazard 6 Apr, 2024 @ 3:11pm 
Also, Marines can't vault properly over the sandbags in the third holdout section and they also try to get in the passenger seats of the destroyed warthog
Whop  [developer] 9 Apr, 2024 @ 4:48pm 
Thank you! Yes I'm compiling a list and should be pushing an update soonish that should fix and address the bugs.
Shaggy Shrimp 12 Jul, 2024 @ 2:40pm 
Nah, thats Chips Dubbo on the Third Holdout. He just built different.
Seraphim 17 Oct, 2024 @ 12:47pm 
For some strange reason, whenever I play the mod online with a friend, me (as the one starting / hosting the game) has their game speed seemingly set to a factor of x2. Everything in the game is faster; movement, enemies, game time, firing rates, etc. Is this intentional as a way to combat input lag from clients?
< >
Showing 1-4 of 4 comments
Per page: 1530 50