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Pros:
Move at normal speed while spun up
On kill: gain +30 ammo
Crits whenever it should Mini-crit
Cons:
+25% slower spin up time
-80% damage to buildings
No Random Critical Hits
Idea 2:
Pros:
Can Shoot down projectiles (If a projectile cannot be airblasted, it cannot be destroyed in this way.
On destroy projectile: Gain +30 ammo
Cons:
-30% firing speed
-30% damage
-50% ammo
-25% firing speed
-only fires out 1 bullet per shot
bullet is a small meteor
+45% damage
+50% spin up time
+25% spinup movment speed
+can shoot down projectiles
(stats might be a bit op or un-op, but my first time making stats for a weapon, dont' hate)
Not hating, just my humble oppinion and advice.
Pros:
Can shoot down projectiles (Unless projectile is unable to be airblasted)
On destroy projectile: +50 ammo
Cons:
-20% firing speed
-25% damage penalty
Shoots rocket-like meteors
Pros
meteors can set people on fire if a direct hit.
Cons
-50% dmg if blast from impact on ground.
Can only shoot 1 at a time. (1/3 sec.)
10 Ammo
Can destroy projectiles
Minicrits instead put enemies on fire
+10% firing speed
Cons:
-25% ammo
-5% health
-60% speed while deploying
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Pros: +50% Movement speed while weilded
Cons: Medic heal rate decreased
Pros
+70% movement speed while barrel is spinning.
Special Fire: sets whoever gets hit by this on fire and consumes 10 ammo per hit. works for 5 seconds.
Cons
-40% movement speed when barrel is not spinning.
only 150 max ammo